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Originally Posted by
Forsaken Lover
Yeah I just realized I'll have to make his Rainbow Swallow because the mod I'm playing nerfed the Mastermune hard. It's not even as strong as the Stone Swallow now.
Didn't the Mastermune have an insane Crit Rate though? I can't remember.
Yes it does, which is why it was considered a superior weapon over the Prism Swallow despite being weaker stat wise.
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And yeah, the total lack of Yellows for dozens of hours is really frustrating. And I also was confused by what "element" Yellow was supposed to be. It's really inconsistent compared to Blue or Red. And i also was realizing there's no Yellow Mages at all in this game and that's also something which has been bugging me as I head for Terra Tower.
After a little research, it looks like Mel is the best Mage option for Yellow innates, bust sadly her overall stats are poor and she is one of the late game characters you recruit and she can only be gained by doing an optional quest during the Save Kid path. So yeah... On the brightside, she's the third character that actually has a steal ability and she even gets a special dual tech with Kid.
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Is the boss fight with Harle a Nikki route thing? I don't remember that at all. I thought you just fought ZOAH and Marcy like usual.
I don't believe so, you don't fight her at Viper Manor, you deal with her at the Burned Down Hermit's Hideaway. If you go there first as Glenn tells you to do before heading towards Ft. Dragonia and dealing with Fargo and the Ghost ship, you'll meet her at the place where she tells you she was ordered to delay your pursuit of Lynx. She's pretty easy, but she has some really good loot, namely the upgraded White spell Photon Beam or very rarely, she drops an accessory called Moon Glasses which reduces all damage by 25%.
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I remember back when I was first playing CC there was a poster elsewhere who challenged that that Serge just had no motivation to do anything. Like, why is he going after Lynx? What is driving him? My answer then is the same as the one I have now; Serge clearly has feelings for Kid (even if you refuse her at all opportunities, which is a strange design decision and maybe even a bad one but whatever) and he's also probably just curious about why this evil cat-man knows him and what all that stuff he said meant. Plus, lynx had already sent goons after him so Serge probably figured he had to go on the offensive.
I partially disagree, from where I am at the beginning, it seems to me that Serge is trying to figure out the vision he was given when he touched the Dragon Tear at Viper's Manor which showed him his memories of Chronopolis transforming into the Dead Sea in his timeline after he became the arbiter. Not to mention Lynx's words about him being the Chrono Trigger. I say this because Serge will show both memories again after you save Kid and she asks you whether you wanted to stick around or head back to your home dimension.
The partial part comes in the fact that if you do keep Kid around, it's obvious she has a thing for him, and the game's true ending shows that the two of them did wind up together based on the picture on the mantle where Kid's diary is. So I would assume Serge's feelings were mutual.
Funny enough, one of the few optional endings I remember from this game which I enjoyed is the one where Serge decides that it doesn't matter that he's in a dimension he died in, blows off Kid, and ends up hooking up with Another World's Leena and running a shop with her in Termina. It was a pretty funny ending. The other ending he has involves him kind of hooking up with Harle in his Lynx form cause he gives up on trying to get his original body back. So funny enough, Serge is a bit more of a player than one would think.
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I still found more personality in Serge than Crono but that's because I largely just find the Twerp Trio of CT to be the worst part of teh game. Magus and Frog are the best characters because they have the strongest motivations, personality, backstory, etc.. And I think I might replay CT after I'm done with CC, dunno yet.
You should play it again, cause well I love the game. Honestly, I find Crono and companies motivation to be pretty iron clad as well since I would imagine that if I stumbled upon time travel and then saw a post-apocalyptic future the world would eventually become, I would likely imagine I would see if I could prevent it as well. I mean even though none of them would live to see it, I imagine it would be hard to go back to living a normal life, knowing a future you were physically at is inevitable.
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I beat Dario. I remembered the trick of how he counters certain Elements with Debuffs so he could potentially never even attack you. I made some use of it but I didn't break the whole fight that way. I mainly just used BatEye on him and he counters with LoRes.
But I remembered why I hate Riddel and think she's overrated. You have to use her for this fight and she can't take a single damned hit.
She can take more punishment if you use her a lot once she's recruited to get the extra HP boosts after Star Levels, and due to being a White innate as well as a squishy mage, it's not hard to see how even Dario's weakest attacks can one-shot her seeing how he's the strongest Black Innate Boss in the game who can easily finish off most of your party.
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Oh and I found the terminal on Lavos in Chronopolis. It's on 3F which is optional and I missed my first time. I love Chronopolis because it feels appropriately climactic and important, ya know? Good music and design, too. But the showdown with FATE is very unsatisfying. Especially when you learn the identify of Lynx later on. This is teh Goddess who has been controlling everyone, ruining innumerable lives, and it just becomes a big...dinosaur thing and then dies and we move onto the Dragons.
Yeah, the plot twist concerning the Reptite equivalent of Chronopolis showing up is neat at first, but it fails to feel like the pen-ultimate final dungeon like Chronopolis did. I honestly feel like both scenarios should have been switched since I feel like more plot relevant things happen in Chronopolis and Terra Tower feels more like tying up loose ends in the plot before the info dump true ending. I feel like CC was rushed as the second half of the game doesn't feel quite as solid as the first half. Maybe another sign of the Xenogears spirit attaching itself to the project.
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Also more Kato loves Xenogears: Evil entity possesses Hero's Father who possesses his own son's body.
I honestly think Xenogears broke Kato. It's influence on CC is very strong.
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Originally Posted by
Forsaken Lover
Long before I played either Chrono game I heard a debate about whether or not you even needed to play Trigger before Cross. Many people played Cross with little or no knowledge of Trigger.
Well, I've settled the dispute of whether or not you need to play Trigger before Cross in order to appreciate it.
I played CT a few years ago but holy smurfing trout, I did not rememberLucca's mother's name. And if you don't remember her name, you cannot do the Code to get Kid's Level 7 Tech. The game helpfully reminds you that Lucca's dad's name is Taban but WHO smurfING CARES.
It drove me mad, I ran around the orpahange, ruining the otherwise perfect atmosphere and storytelling, all because I was madly searching for some clue about what the smurf her mom's name was. I eventually gave upt and just looked it up.
But there you have it. If you like Kid and want her to be at her best, I hope you played Chrono Trigger. And recently so you remember the name of a minor NPC. The scene with rescuing Lucca's mother is like the best moment in the whole game in terms of writing but hell ifI could remember the name. I don't think that's my fault and it certainly wouldn't be the fault of anyone who didn't even play Chrono Trigger.
I'm being mostly facetious here, I'm just really irritated. I hate when games do strout like this
It helps to remember that it's the only normal girls name you can spell with an SNES controller since the big issue when the first game did this puzzle was realizing how to input the password into the computer since no menu prompt appears to input a name. Not helped by the only other puzzle like this was all the way back in the beginning to the game the first time through 2300 A.D.
Honestly, there are so many callbacks to CT that's its hard to argue that CC is a much richer game for having knowledge of CT in it. Not to mention that the whole Reptite versus Human's shenanigans, and who Kid really is and why that's significant, is all lost on you if you never played CT.
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I do have to wonder a couple things though.
1. What happens if you leave Kid in a coma? I suppose it's sort of like the Hydra poison and she'd just get better anyway so the ending still works? Although if you did leave Kid alone it totally saps the ending of any emotion in my view.
I don't think it's possibly to not help Kid. I'm pretty sure it's one of the game's few But Thou Must moments in the game where even if you try to not do it, someone tells you you have to.
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2. I wonder if there were Shipping Wars back in the day where people got mad Crono ended up with the superior option Marle?
I generally preferred Lucca over Marle since Marle is a bit too pushy for my taste and Lucca is basically Washu from Tenchi Muyo! without the lolicon aspect. Still, I don't think there was any real shipping issues because CT makes it damn clear Marle is Crono's companion, even before the animated Wedding ending in the PS1 version. Partly because the person who does the most talking during the Resurrection scene is based on an algortithm of most important, with Marle getting priority over Lucca and neither Ayla or Magus are even in the algortithm. The other evidence is the balloon ending, where if you crash the Epoch into Lavos and lose it during the final battle, the ending that plays out is one where Crono and Marle foat through the night sky together with the help of some balloons, and the final nail in the coffin is that Marle's Theme is actually titled "Crono and Marle ~ A Distant Promise" which is reprised at the end of the game's ending theme, the underrated "To Far Away Times (The Outskirts of Time)".
So I don't think there are too many shipping issues in CT as there could be in CC. I think even Lucca realizes she's the unlucky childhood friend pretty early in the game sometime around the time they rescue Marle in 600 A.D. The more squicky fanfiction takes to heart the mistranslation in the original english text about Magus and Schala's not being related by blood (they are) and tend to ship them together.