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Ehrgeiz - tighten up the timing for combo attacks, update the RPGish dungeon mode so that it is enjoyable (also, add new character to play as... just Claire and Masuda was boring quick), add characters from the Bouncer.
The Bouncer - a LOT, the combat system felt very much like a glitchy prototype, but while the story seemed a little derivative, I still enjoyed it. Just some pacing issues to address, and make some of those extraneous characters feel more like they matter. [[spoiler:tl;dr]]Seriously, this game is like watching a movie from 2000 to 2013 where a bunch of characters are introduced and it's implied that we should think they are important but then there's no payoff when we make that assumption. And in the spirit of characters not adding anything to the plot, throw some Erhgeiz characters in there. At least then we know the cameo carries no greater meaning.[[/spoiler]]
Chrono Cross, Radiata Stories, pretty much any other game with a large cast of playable characters - less is more. I hate all of the Final Fantasy mobile games whose entire hook is that you can play as anyone from any title. When your entire playable roster is composed of cameos who lend nothing to the plot or even a viable opinion on the goings-on or some way different than some other manage to affect character development... these are not characters, they are mindless automatons. Then again, I felt the same way about Azure Kite, Azure Balmung, and Azure Orca in .hack//G.U.
My point is there needs to be less extraneous characters and more focus on the one's who actually matter. That can still leave a lot of characters. But you don't need 20-30. Maybe 10-12. That still may be pushing it. This is why tactics and strategy also tend to rub me the wrong way.
Ephemeral Fantasia - yes, I'm basically the only one who knows anything about this game, I had once spent months looking for info on EF (including here) only to turn up empty (even the website which had been devoted to it had mysteriously be taken down). But that's all in the past. One of my main gripes with this game was Pattimo, the main character's guitar. For one thing, I hate silent protagonists and while a talking guitar is... novel, it got annoying. But the main thing is playing the guitar. Some songs were agonizing to play and you never truly felt rewarded for scoring high (the scene would still play out even if your score was abysmal). There was an odd cheat system built into Pattimo that was, again, novel, but it didn't really offer much.
Aside from that, the combat system could be updated to feel more personal and engaging.
Alundra 2 - just actually make it good, you know, like the first game.
I was actually writing a script for my idea of an alternative-amalgam reality of Chrono Trigger x Chrono Cross. Basically it starts with Cron getting clocked by Lucca's bot and having flashes of Radical Dreamers and the orphanage that Lynx torched. Somewhere along the way, a gateway allows Crono and pals to meet up with Serge and Co... and yeah