Okay, this one's a fan darling, so I feel completely justified in being a bit less nice to it :p
Kingdom Hearts II has consistently been considered the best game in the series by many. This despite the fact many people started getting confused by the Kingdom Hearts ConundrumTM (hence abbreviated to KHC), having jumped into it straight after KHI, even though the game definitely relies on your knowledge of Chain of Memories in order to really make sense of all the various plots in this game.
That's still not my problem with the game, to be honest, as I mentioned in the previous entry, since I have been able to play the games in order up until now (someone please just get me a PS4 already :onoes:). Heck, maybe mentioning my problems right off the bat isn't the best thing to do, since - make no mistake - I still love Kingdom Hearts II.
So let's start with the good. As big of a fan as I am of CoM's card battle system, KHII definitely feels like a much more refined version of I's battle system, making everything much more quick, snappy, and flashy as all hell. The various ways in which you can modify your combos are very fun, drive forms are cool to play around with (I'm a huge fan of Anti-form, fyi), and everything in general just feels so much more vibrant and exhilerating, with a final battle that I keep getting dreams about to this day. In fact, the gameplay is something I can say I enjoy immensely and don't really find the tiny flaws in it annoying. Yes, it's much too easy - even on proud mode it's the easiest game in the series to beat - and battles often dissolve into button mashing, but with reaction commands you sometimes have to *gasp* mash another button! The flashiness of the battles mean there's less of those methodical Keyblade swings from the previous two games, but hey - I'm always up for a good spectacle, and II doesn't disappoint in that regard. Also, RIP platforming puzzles, but if the game is much easier to navigate thanks to that, I just can't complain.
And now we get to the story, which I really consider a mixed bag. No, I don't think it's confusing or convoluted or the end of the world or anything. Perhaps that's because I actually had the intended experience with CoM and could follow every story beat without the problem, on top of just being completely immersed in the original plot of KH, which was driven much more strongly in CoM than it was in Kingdom Hearts I. The main issue I have with II's plot is that it's filler, ironically enough.
Yeah, that might sound weird, but from hindsight, now that we know what we know, II's role is answering some questions from CoM, and then setting up the story that gets built up on in the upcoming entries. Like, it's funny how Scotty and Wolf mention II disappointing them as a follow up to Deep Dive, when we now know Deep Dive was actually a teaser for another game that came after II. This half of the Organization is also far less charismatic and interesting (aside from maybe Xigbar, though I can't honestly tell how much of that is me projecting what I already know from later games, where he gets a lot of spotlight, and how much is him actually stealing the show in this game), with Xemnas's motivations being particularly hazy and, what do you know, the following games actually make this whole thing make much more sense. It's almost as if Nomura had come up with the story of 358/2 Days (at least!) as part of what was supposed to make it to II, but then it all turned out to be too big and the actual fascinating character moments went into Days (explaining why someone like Riku is so badly mangled in the game while Days actually gives it enough context to make sense with his road to dawn philosophy), so that II could focus on the action.
So the game, in my opinon, does a poor job exploring its characters (as CoM did masterfully) or giving proper weight to its plot - mostly by the plot being just so dense with various new concepts that aren't given time to sink in. While the fight with Xemnas is flashy, for example, he's a pale imitation of Ansem - we really only know his bad because of their connection. The Disney worlds sadly suffer a similar fate, being for the most part straight retellings of the movies and zero involvement in the main plot. I will admit, however, that the revisits were pretty great and unexpected (and I love that they're technically optional!)
And yet, there is one shining diamond in the Kingdom Hearts II story that really makes me forgive all of the things I consider wrong about it. The Roxas prologue was one of the most fascinating, mysterious, and tense moments in the series. Add to that the heavy dramatic irony connected with the reveal at the end of it, plus the way it connects to what was already hinted at in Chain of Memories, and you have an excellent three-hour mystery story with a gut-wrenching ending. Somehow, 358/2 Days only makes it hit harder.
But even if the plot is handled clumsily, there's plenty of lore advancement going on!
Important story bits
- Roxas is leading a peaceful life at Twilight Town, until Axel shows up, acting all buddy-buddy with him, despite Roxas not having any memory of him.
- Roxas learns he is Sora's Nobody - a being formed from a person's body and soul after they've lost their hear - and must cease existing in order to finish the process of restoring Sora's missing memories
- Sora and pals wake up from a long dream, remembering nothing about Castle Oblivion, with only the note "Thank Namine" left in the journal (for now! Goddamnit, Kingdom Hearts!)
- Mickey actually saves their butt from the Nobodies that attack them. Still, he disappears right after
- Guided by Yen Sid, Sora &co. make their way to Hollow Bastion to meat up with Leon &co. so that they can stop the Nobody threat. Also, to find Riku and Kairi again, I guess.
- Organization XIII show up, stir some trout, and tell Sora to keep defeating Heartless with his Keyblade.
- At some point, Kairi gets kidnapped by Axel.
- After visiting some Disney worlds and fighting some Organization members, Sora gets back to Hollow Bastion (the only place where any actual plot happens, tbh) and learns about Ansem and Xemnas' true identity - Xehanort. He was an apprentice to Ansem who wrote reports under the name of his master. He's the one who brought Heartless to the world, and willingly turned himself into a Heartless (the main antagonist of KHI). The real Ansem had been banished into the Dark Realm.
- The 1000 Heartless battle happens and Sora just gets kinda fed up with the Organization. Goofy dies but then gets better.
- Heading to the final showdown, Sora fights alongside Axel who later dies. He tells him Roxas made him feel like he had a heart.
- At the Headquarters of the Organization, the World that Never Was, Sora reunites with Kairi, as well as Riku who is trapped in the form of Xehanort's Heartless. With the power of friendship, he gets better.
- They also meet DiZ who turns out to be Ansem the Wise, and later blows himself up along with the false Kingdom Hearts created by Xemnas to atone for his sins.
- Namine is also there. She's actually Kairi's Nobody. They merge back together, as does Roxas and Sora.
- Xemnas is defeated and they all return to Destiny Islands. Sometime later, however, a mysterious letter sent by King Mickey finds its way to the trio.
Favorite story segment
Again, I want to say the entire intro with Roxas, but I'll say explornig the Mansion takes the cake. It's where all of Roxas' big reveals happen, it's dark, and the end is just horribly tragic. It gives me similar feels to the Hollow Bastion sequence in game 1.
Gameplay highlights
- Fast-paced battle system with tons of options
- Reaction commands are very flashy and effective
- Having the worlds be two shorter stories each instead of one makes them much more fun to explore
What are your thoughts on Kingdom Hearts II? Did you play it right after 1, or did you at least know what happened in CoM? What do you like about it? Feel free to take part in the discussion!
~Play order~
KINGDOM HEARTS=>CHAIN OF MEMORIES=>KINGDOM HEARTS II=>????=>????=>????=>????=>????=>????=>????
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