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Originally posted by Kiyote
I find the fighter/knight to be very boring as I do all overpowered classes. "equip overpowered armor and sword, hit A, hit A, hit A, hit A, zzzzzzzz" My favorite party doesn't even include a fighter. but that is just me.
What is wrong with being able to equip the best weapon/armour? The "hit A, hit A, etc, sounds very much like a BB. If you're suggesting that Fighter is boring and his magic as a knight is useless, then you're wrong. Almost every spell that a ninja gets can be casted by an item (thor's hammer, black shirt, etc) or is totally useless (ice, fire, bolt). The only spell that the ninja gets that's good is haste, but if you only got him for that spell then you'll be better off with a RM or BM, who'd do every one of those spells better and with more MP and before class change.
Quote:
Also originally posted by Kiyote
What does the fighter get after class change? White magic. A set of magic were you could use him to cure (wouldn't you rather have him attack). That is it, since most white magic, by then anyway, affects all members (aice, afir, inv2, etc) so there is no need for the knight to cast it when you have a white wizard. Like I said the fighter is only a tank; attack attack attack. At least with a Thief there are a variety of things to do with him that all work. At least that is how I see things.
I personally always have the Fighter/Knight as the main attacker and would much rather to have him use supportive magic that can be also used out of battle than waste his turns on ice2, fast, temper etc, which is what the mages are there for. Extra white magic is always good and to be able to have a little in my best physical fighter is a bonus.