I'll answer those points one by one as Flying Mullet has.
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VI blows VII out of the water in my opinion.
Meh.
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I enjoyed the multiple characters and open-endedness. Mulitple characters gives a game great replay value. VII is only replayable as long as you need to play again to catch the whole story whereas VI is replayable because there are so many different character combinations that you can try throughout the story. Plus half of the reason to get the extra characters is the quest itself. Yuffie and Vincent don't add anything extra to the game either. And Gogo and Umaro are weak and pointless unless you know how to play them. I will agree that Strago needs to go away to the old folks home, but that still leaves 13 characters for me to choose from.
I was almost with you until you said Yuffie and Vincent didn't add anything extra to the game, at which point I realised you hadn't played VII properly.
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Summoning espers in FFVI does damage, just like FFVII, so I don't see how they can be pointless. Plus there were espers that did other tasks beside deal damage, whereas FFVII's summons were just getting the next summon so you can do more damage. So FFVII's summons are just generic "next-one-deals-more-damage" summons wrapped with eye candy. And as StriderX284 said, you have to equip something either way to learn an ability, so I don't see how the esper system lacks compared to the materia system.
Materia beats Espers for many reasons. It's more customisable, there's more of it, you can combine it, it means the player can think instead of just equipping what makes you strongest (I don't count planning which stats to upgrade as really thinking).
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If you want to generalize, neither ending was exciting. FFVI is a bunch of people flying around on an airship over the saved world and FFVII is a dog/cat/whatever checking out a saved world. There were details in each ending as to how each got there, but the end result is similar so I don't see how FFVII's ending is better than FFVI's ending.
VI had a decent ending, I dont't remember it though. VII's had an ending I remember, it had so many scenes that were so huge to the game.
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No way, the opera scene is one of the best scenes in any Final Fantasy.
Erm, let me see, someone acting to decent music. A main character getting dramatically murdered and buried by her love to an improved version of pretty much the same music.
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The music in FFVII was unoriginal and lacked any emotion. I remember after playing FFVII for a few hours I was already disappointed in the music, having played FFVI so many times in the previous years. FFVI's music was the pinnacle of the series' music in my opinion. FFIV had very moving music, and FFV as ok, but not as good as FFIV, then FFVI blew their socks off. Each song was laden with emotion and was a unique song in style, whereas all of FFVII's songs blur together. I can't put a FFVII song with a situation as they didn't have a unique feeling or emotion, they were all pretty much the same to me.
I'm sorry, this might be opinion, but you cannot say that Aeris' theme was unemotional or forgetable. The boss music was just as good IMO.