Maybe. They've also had awesome games that weren't on FF4-FF7 era, like Final Fantasy, Final Fantasy IX and Kingdom Hearts. Though yeah, I have to agree that SNES period was a great time for Square. The only thing that bugged me was how Nintendo of America refused to release many of the good games (FF5, SD3) outside Japan. :mad:Quote:
Final Fantasy 6 of course. I believe that squares peak of perfection was FF4-FF7...good times.
I disagree here. FF6's graphics looked alright, but they didn't shine until the final battle (Tiers) and the ending. Even so, I always thought Chrono Trigger's graphics surpass FF6's in every way, and Seiken Densetsu 3's graphics might do even better than CT's. And I mentioned only visually excellent Square games, but there are more of them, of course...Quote:
But the graphics are awesome fer a Super Nintendo game!
I saw Moogles in Dorga's house in FF3j. Besides, FF2j had beavers, which looked like a primitive version of the Moogles.Quote:
Just to add ta yer list they introduced moogles I love moogles!
FF6 is probably my 3rd favorite FF game. However, it doesn't beat FF7, IMHO. If I compared them, here's what I'd get (I won't compare their graphics, because that's unfair):
*SPOILERS!!!*
- Storyline: Many have said FF6's storyline is the best ever. However, I think the story stopped at the beginning of World of Ruin as you only get character development there, and the story itself doesn't develop until you enter the final battle. Considering that WoR is almost the 2nd half of the whole game, IMHO, the story falls apart since almost half of the game stops having one. And no, story and character development aren't the same thing. I'll analyze the characters later. Meanwhile, FF7's story keeps going on all the time. It's a really large story, and it's complex, dark, deep and tragic. I also love it how the plot twists are done so well. New surprises pop up whenever you think you're in charge of the situation. Great stuff!
- Characters: I've heard people saying that Vincent and Yuffie are useless characters, whereas all 14 FF6's characters have their uses. I disagree here. Vincent and Yuffie weren't bad at all in FF7's battles for me. I should actually be talking about the character development here rather than the characters' use in battles. Anyway, if I compared them to FF6's optional characters, Umaro and Gogo, Vincent and Yuffie have lots of background and personality. Umaro and Gogo are just there and we get to know nothing about them, and they don't have any personality that I would've noticed. For other characters, there were loads of characters that I found a waste of space, such as Relm and Strago. If I had to speak about how useful they are in battles, I found Setzer quite pointless. Someone might say FF6 characters' strong point is that there's 14 of them, and you've got so many to choose. I don't agree with this. I always used only 4 or 5 of them, and the rest were sitting ducks, and the only reason I used the rest was because I had to take them in Kefka's Tower. On the other hand, Cloud, Tifa, Aeris, Barret, Cid and the others have involving personalities and plenty of character development. For NPCs, FF7's Biggs and Wedge were a lot better characters than their FF6 counterparts (Vicks and Wedge in SNES translation), Rufus seemed to have a lot more development than that old weirdo Gestahl, and most of all... I prefer Sephiroth's "tragic fall" story over Kefka's "I'm a crazy sadistic clown! KILL KILL KILL! Fwa-ha-ha-ha-ha-ha-ha!" stuff.
- Ok. Maybe I wrote a bit too much about the characters. Oh well... anyway, audio: I won't analyze the technical sound quality, because it keeps developing just like the graphics, so it'd be unfair to compare them. Instead, I'll compare the music. FF6 might actually win here. There's loads of tragic themes that are really emotional, and give some life to even those crappy characters such as Relm. But this doesn't mean FF7's soundtrack is much worse. There's lots of great songs in FF7 as well, and they provide good ambiance to the game. FF7 also has my favorite world map theme (The Main Theme of Final Fantasy VII), two of my favorite character themes (Aerith's Theme and Cid's Theme) and my favorite final battle theme (One-Winged Angel).
- Battle system: this is where FF6 has problems. I remember a thread where the battle systems were compared to each other, and I really can't see how the Esper system are more varied. FF7's materias allow you to use a lot more combos and be creative with them. FF6 only lets you equip one Esper at a time, and it only teaches you spells. Ok, it raises your stats too, but I only found Bahamut's +50% HP stat increase to be of any use to me. I don't know what some people are saying "I prefer FF6's desperation attacks over FF7's just because they're so shocking when they appear". Yeah right. Their weakness is that they appear too rarely, and when they do, they aren't that great. So what if they do 9999 damage near the end of the game? My normal attacks do just as much. IMHO, Vincent's transformations, Cloud's Omnislash, Tifa's attack combo and Aeris' Great Gospel are way more interesting than a little single attack that does a bit of damage. FF6's cool features are Blitzes, Tools, Sword Techs etc, as they make the charaters a bit more individual. However, I think the Espers really suck in FF6. I could use all kinds of attacks in FF7 (physical attacks, attack magic, support magic, healing magic, summons), but in FF6 I never use the Espers. The only Esper that did some damage was Bahamut, and my physical attacks always do more damage. Espers also consume more MP than spells, and spells can be used many times in battle, whereas Espers can only be used once. Fire2 is a lot more useful spell than, say, Ifrit. At least FF7's summons do some damage, and their usage is limited quite well there, since when they develop, you can use them more than once. And in FF7, you can summon as many creatures as you have equipped. FF6 lets you equip only one Esper for one character, meaning you can only summon 4 times in a battle. Whoever said Knights of the Round made FF7 too easy, FF6 has loads of stuff that make it too easy. These are Osmose spell, Economizer, Genji Glove, Offering, Gem Box (or whatever it was that allowed you to use X-Magic) and other things like that. I have to admit Safer Sephiroth is a cakewalk, but Kefka's even a bigger breeze.
- Gameplay: In FF7, I liked going around places, having fun, doing things and side quests. There was a lot of things to do and the mini-games were cool, but I'll get back to those later. The dungeons were also pretty fun to explore. In FF6, I did have a great time in World of Ruin, but I didn't find World of Balance to be that much fun. The opera scene was great, and there was a few great moments in WoB too, but I didn't really like exploring towns or places. Especially Zozo, I hated that place!
- World: As I said, I had more fun in FF6's World of Ruin than in World of Balance. The latter felt like a task to me, but the former let me spend some quality time with the game. Seeing character development (especially for Terra), doing side-quests, travelling around the world, enjoying the overworld music etc. Yeah, those were good times. Though FF7's world is still bigger. It's huge! There's tons of places to go and people to see, and when you think you've had enough, there's all that Chocobo stuff, which is quite cool. And when you're done with that, there's Gold Saucer, the home of dozens of mini-games that give you fun stuff to last for hours. Motorcycling, snowboarding, Speed Square etc expand the game really well and enhance your gaming experience.
You know, I hate comparing two FFs I like, because I always have to say that the (IMHO) better game is better than the other game. Anyway, FF7 is my favorite FF with FF6 staying in the 3rd rank.