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Originally posted by TheAbominatrix
No, it isnt the most cliched game out there. And I really dont like cliched games. I've never played Skies of Arcadia, so I cant comment there. But if a game has other redeeming qualities, then I'll gladly play it. To me, VIII (Edit: Oops! I mean IX) had none.
I wasn't criticizing you, I was simply saying it isn't fair to come out and call FFIX a big cliche, because it's pretty hard to find a game that isn't based around a giant cliche (aka: Save the world from the person who wants to become a godlike figure).
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And I really dont think character design has much to do with graphics. If the same exact character design had been used in, let's say, a PS2 game, it'd have wonderfully graphics of the big-headed characters of IX.
Well I disagree here. Character design is what led the graphics to be what they are. At least that's my way of looking at it. I've also heard more than enough people say "FFIX suzx becuz it haz kiddzy grafics." Again, to each his own.
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Why do people say it's just graphics lovers and people who hate medievil styles that hate IX. From what I've seen it's usually only IX fans who even mention that stuff.
Probably because there are just enough people out in the world who do say things like that, that we are forced to believing that is one reason why people dislike the game.
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The reason I though IX failed to compete was the gameplay. It was beyond simplistic.
Like materia, the sphere grid, espers and junctioning are all complex. Materia and Junctioning are the two easiest systems to abuse in the history of RPG's. At least FFIX doesn't penalize you for leveling up like FFVIII does.
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Not being able to decide character abilities is annoying, but forgivable. Not being able to have much control over their developement rate is annoying but forgivable. Doing this and then not allowing the player to even choose which characters they use for a huge chunk of the game is annoying. Making it so that there is almost no freedom of where to go for a huge chunk of the game is annoying.
To this I have to ask, when did you start playing the Final Fantasy series? In the earlier games of the series you set characters with a certain job and built them up, and in FFIV you had set job classes for the whole game, and what you learned in terms of magic was based on your level. FFVI even had each individual character set with basic attacks. I'm sure regardless of when you started playing the Final Fantasy series you know this, but my point is that, this isn't anything new in the series.
It's hardly fair to attack FFIX for being a linear game. FFIV,FFVI (minus the world of ruin),FFVII and FFVIII are all just as linear as FFIX.
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and i understand that but what the hell is so cliche about ff9 PLEASE TELL ME.
*SPOILER*
Well the basis for the plot is leading a rebel movement against a power hungry queen, who is being manipulated by someone who ultimately is hoping to achieve God-like status.
That's pretty much the basis for every single RPG ever, at least console RPG's.