I'd be very interested in trying your "buffed up" version of FFVI. It might just be able to re-spark my interest for the game.
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I'd be very interested in trying your "buffed up" version of FFVI. It might just be able to re-spark my interest for the game.
I have a web page and a readme file. Now all I need is the completed game. Click on the link in my sig for more info about the game. I'll finish sometime this week :D
Gau's sprite now has green hair?
Wow, make Terra's hair yellow! :P
this is gonna be kewl.
Ok, it's done :D I tried to squash all of the bugs but if any linger, let me know. I'll fix the problem and you can continue your game with the fixed rom file. I don't expect any big problems though. Well have fun! I'll be here for advice. :cool:
Super Sweet Coolness! :thumb:
I'll have to check this out when I get a chance. :D
I'd like to say thanks for making this rom, i90. I'm not exactly a regular here, but I've played FF6 pretty much since it came out. In about the first half hour of gameplay on your edited version, I've already had more trouble than on practically any previous playthrough.
example: The Marshal, in particular, I found to be a real challenge: his attack usually kills a character in one hit, and I couldn't find any way to beat him before he slaughtered everyone. I like that, though - it forces you to develop new strategies - like taking advantage of Mog's dance (Pois. Frog is pretty strong), which is something I've never had to resort to. Since I'm not one to level up, I suspect that there'll be a lot more of these types of battles.
Just to let everyone know, the rom file was named "i90east's FFVI Hard Version 1.0.smc.smc". Some emulators have problems with this, so you can fix it by renaming the file to "i90east's FFVI Hard Version 1.0.smc". If you download the file anytime after this post then it's already fixed.
Your welcome bud. I had someone else tell me that he died on the "saving Terra" part. When I played through it Snare killed the Marshal. Thanks for the feedback. I'm very interested in hearing what people think of it :)Quote:
I'd like to say thanks for making this rom, i90. I'm not exactly a regular here, but I've played FF6 pretty much since it came out. In about the first half hour of gameplay on your edited version, I've already had more trouble than on practically any previous playthrough.
The monsters seem to be doing different attacks that I have never seen them do before.
I like how when you make your way to the mines how in a battle a guard whistles and more guards come in the screen to fight.
The Marshall's charge attack was destroying me, but somehow Locke did his desperation attack before I was about to be annihilated and it took off 1200 damage from the Marshall. I've never seen that move before from Locke.
Anyhow, it's been a grand challenge so far, I can't wait to get to the Czar Dragon.
Ouch! Almost died on my way to Figaro O_O
The rhinoceros type guy around South Figaro counters by hitting me with a tonic or potion. Did you do that on purpose? Also sometimes I hear random chocobo cries.
No he's supposed to heal himself. I have no idea what causes chocobo cries. Well I fixed the first problem. Thanks.
I dowloaded the expert version of the ROM to see the changes (I'm playing a game on my SNES right now so I only got to the marshal) and I'm impressed.
I was just wondering though what you set the evade rates of the Virites to be. I was using Terra and was attacked by two of them. I used fire to kill the first (playing in the back row to play it safe, this being an expert version of the game) and then I missed six times in a row using fire on the second and had to run away because of lack of MP. Was this dumb luck or what I should expect from the monsters in this game? Also does the sniper sight ignore evade and actually hit 100% of the time? It's kinda useless in the regular version of the game, I was wondering if it would be useful now.
I think I'll play through this version of the game during Christmas when I'm at home. It seems more interestiing now that I actually have to pay attention to what I'm doing in battles again, instead of just overpowering the enemies with my weakest attacks.
There's seems to be a 20-25% chance of hitting flying enemies with magic. The actual evasion values are odd. Anything below 60% evasion seems to do nothing, while 120% makes monsters extremely evasive. With that in mind, flying creatures are set at 85%. Ninjas are 80%. Small enemies (human size and below) are 70%. Big monsters are set at 65%. These values include bosses.
Anyway, it looks like you did have a little bad luck there. You could just use physical attacks too. Even from the back row those monsters would die in one hit. One thing I've noticed is that throughout the game flying enemies have a lot less hit points than other monsters. It makes a lot of sense for them to be highly evasive. If you hit them they die. Only large flying creatures take multiple hits to kill.
The sniper sight does work the way you described it.
for some reason, none of the files work. i downloaded the 2 eds but it says "the zip file is corrupted or invalid". any help?
Oh boy, been a while, since I've been here for the last time, seem's this topic is abandonned though..