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Cloud is difficult to level up. Enemies in random battles adjust their levels to fit the highest level character in your party, wether they actually fight or not. At least, that's how it's been for me so far, and that makes it really difficult to level Cloud up without him dying in one to three hits.
Back on topic now, I still think Rafa and Malak are generally useless. I might use them a little right after I get them, but then I get other, better characters and they just never get used again.
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I don't want to use Malak, he doesn't appeal to me. At least Rafa has low Brave so I can go item hunting with her.
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Cloud is easy to level up. If you are willing to spend a few levels as a chemist. Give him a gun and stay back. Shoot the enemy and gain easy levels. Then go soldier and you should be able to handle himself better.
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What I do is give him either White Magic or Time Magic and keep using haste/protect/shell/whatever. I usually have someone who has monk skills to keep his MP up so it isn't that hard.
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I don't wanna' level him up in other jobs. I like to keep him as a Soldier, so he levels up the way he should. Guess I could make it so I have four other Mediators out until he can learn Equip Gun for that...
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I've leveled Rafa up to about level 61, and she's doing 99 damage with her weakest Truth. I haven't raised her faith yet, and the targets are level 99 Deep Dungeon characters. Cloud is about level 66 and is doing about 250 with his Cross Slash limit break, but I have raised his Brave and Faith.
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I just make Cloud attack Ramza every round.
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ya wanna level a character/s quickly? [spoilers] when you fight any imps, kill every enemy on the screen but one. injure the last one so that he runs away. then just let your characters beat the crap out of eachother, and have a white mage, or someone with that skill, heal everyone. do this at the beginning of the game to make levels quickly. took cloud up to 99 alot faster than he would have leveled just doin random encounters. [/spoilers]
D_K
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Last I remember, if the all the living opponents are in critical condition, they will still attack you. When there's only one left, and it's critical, that would count as all of them being critical, since he's the only one.
Turning the last enemy into a frog, on the other hand, works very well. In fact, turn the final enemy into a frog, then turn everyone else into frogs and have Cloud start attacking everyone. In case they have some sort of counter reaction, they'll do little damage with it :D. Using Beowulf to keep the last enemy a chicken would help a bit too.
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Well, that tactic has worked for me every time i have played. So i dunno bout the all enemies critical stuff. I know that human enemies will continue to fight, or at least run away, heal and come back. But the imps always seemed to run away.
D_K
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whenever I have played when there is only one enemy left no matter if it has 1 hp or 1000 hp it will atack. I am pretty sure the AI is set up that way.
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Sometimes they run sometimes they attack, it depends for me. I generally do that to Chocobos, who heal then come back for another beating.
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true, chocobos do run away to heal. but then they atack :P
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lol. The chocobos in FFT are malicious!
Anyway... Yeah I tried making Malak some use. But... they just plain suck.