PSX-Better graphics, better sound, extensive library.
NES-Mediocre graphics, MIDI-quality sound, most extensive library.
Super NES-Decent graphics, decent sound, decent library.
All 3 have their merits and flaws. Tough call.
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PSX-Better graphics, better sound, extensive library.
NES-Mediocre graphics, MIDI-quality sound, most extensive library.
Super NES-Decent graphics, decent sound, decent library.
All 3 have their merits and flaws. Tough call.
Crazy the Clown: What do you mean by "library"? The number of titles on that particular console?
There's more differences than that.Quote:
Originally Posted by Zyrthofar
-The programmer's room was not in FFIIUS (as well as the item "smut" which you can find in said room).
-Abilities were "dummied out" of FFIIUS such as Cecil's Dark Wave, Tellah's Recall, and Yang's Endure.
-Certain pieces of equipment were "dummied out" of FFIIUS.
-Many useful items were "dummied out" of FFIIUS.
"Dummied out" means said item, ability, or whatever was not actually removed from the game's code, just that the way to get it was removed. For example, let's say you have a treasure chest with an item that's being dummied out. Just change the contents of the chest, and voila. Many of these items etc. can be accessed using a game genie.
My preference for FFI is split. I like the original the way it is just fine, but the remake cleaned up a lot of the bugs that are probably a result of rushing the final product, and the music is just amazing. The subtle gameplay tweaks (changing encounter formulas) I'm not so fond of, and I don't particularly LIKE having the auto target option (it feels too much like cheating for me...). The doubled HP of the Chaos Guardians doesn't bother me since most of 'em are still easy, and the Ice Cavern didn't give me much grief either (maybe I'm just lucky). I think probably the best part of the remakes is that you can buy 99 Potions at once! Although I do feel that that's a FF rite of passage along with Warmech.
When it comes to FFII there's no question, I prefer the Famicom version. I can't say why, I think it's just that the improved graphics don't increase my enjoyment of the game with such an old school engine, and much of the music just doesn't feel as evocative. Like, the version of Join Them (the overworld theme) feels more like lounge jazz somehow.
Also, I would like to make a comment here:
The NES, SNES and PSX all use MIDI for the music. The NES was only capable of 4 channel FM MIDI (two square wave channels, one triangle wave channel, and one PCM channel), but the SNES was capable of Wavetable MIDI, as was the PSX. The reason that the PSX sounds better is because it has better hardware, but it still has the same basis as the SNES hardware.Quote:
Originally Posted by Crazy the Clown
The programmer room and the dummies were included in the
- Differences in language, censorship issues... (because it's easytype, and bla bla bla)...
I could have detailed a bit... :)
I concur. I thought you were just talking about linguistic differences, which are VERY numerous. The dummied items aren't from the game being easytype though, 'cause it's not. They were probably just removed to simplify the game. I mean, us Americans have such small brains we couldn't have possibly understood that "Zeus' Wrath" is the same as casting "Lit-2".
Well I've played both FFI NES and PSX and I prefer the PSX version (Origins) better. And pretty much the only reason is the shop. I hate shopping in the NES version, it's a pain in the rear. The system in the PSX version is just better. I like nostaligic gaming (the first system I owned was a Commedore VC20, the 64's predecessor), but not to the point where it's painful. However, I will admit that every time I fire up the NES version I am amazed at what was accomplished with the so little resources.
Heh, that reminds me of a conversation I had with a friend while I was playing FFI Origins one time...
"Wow, you can just use a weapon like an item and it'll cast a spell for free? That's pretty cool. I bet you wish you coulda done that in the original."
"That was IN the original."
"No way! On an NES game?"
"Yup"
"So what DID they add?"
"Well, they let you buy 99 potions at once instead of one at a time..."