Well, FFTA is definitely my favorite FF for the GBA (since I haven't picked up any of the remakes of the originals yet :D ). I am usually this strategic on every RPG I play, be it FF, Legend of Zelda, Fire Emblem... My personality leans a bit towards the obsessive perfectionist style of doing things (but just a bit. Really. Honest. :shifty: ), so I enjoy working out strategies like this. It's a bit more complicated then most people's strategies, since you have to equip your entire team right in order to exploit a single skill, but it is a nearly unbeatable tactic if you do set it up. It has a few flaws. The first is that you will have trouble using this strategy if there are undead monsters who will get hit by the spell, since it will heal them too. Solve this problem with a character with the Burial and Concentrate Abilities (Archers can learn them). If you hit an undead monster with Burial (or Exorcise, for that matter, but only Bangaa can learn that one, it is not long range, and Bangaa can't learn Concentrate) it keeps them from coming back three turns after you kill them. You can also use some well placed holy spells (Angel Whisper, if you want to use only Blue Magic). The only other major drawback is that Paladins, Defenders, Dragoons, and the class which no one has named yet (c'mon, it's not that hard. There's only one other class in the game that is only capable of equipping Armor and Robes, don't any of you know what it is?) can't equip the Bone Armor and absorb Dark damage. Solve this by finding one of the few items they can equip that nullify Dark damage (I don't think they can equip anything that can absorb it, but I'll check and report in tomarrow), or just don't use them. Since my favorite class for Marche (or Skyblade, as I named him :D ) is Paladin, this is the biggest drawback of this otherwise awesome strategy. Still, with just two Blue Mages you can get a force that is practically invincible and never runs out of MP. I think it'll take me a while to think of a tactic that will trump this one, since it is better in many ways than the more common ones like Assassins with Concentrate, Summoners with Doublecast, Humans with Hunting (instant Mateus), and Gunners with Ultima Charge, but I'll keep at it. Oh, and leave the two Blue Mages in the back. This keeps them out of harms way, and Lv? S-Flare has the same range as a Totema (the entire field), so whatever class you are using for melee (without Paladins, Defenders, Dragoons, and ????, you'll be stuck with the ones I like less, such as Fighters and Gladiators) can soak up the damage and be healed without needing to worry about your healers getting in trouble. Couple this with an accessory that nulls Death (if you're fighting Ahrimans, since Roulette can take one of your Blue Mages out from across the field) and you won't have to worry about a thing ((SPOILER)until you get to the hidden missions and the laws that change during battle. God, I HATED that).Quote:
Originally Posted by Monol