I always gave Edgar the Atma Weapon and the Offering, so tools became pretty pointless after a while. Terra is equally good at physical and magic attacks.
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I always gave Edgar the Atma Weapon and the Offering, so tools became pretty pointless after a while. Terra is equally good at physical and magic attacks.
waiting for Swd Tech to fill up, the first level you can hit A immediately and there is no waiting, or do what I did for the final boss... cast Quick, i beat the boss without getting hit...
And for your information, even my characters attacked for 9999 and the blitzes and swd tech did 9999, I still chose them cause they looked cooler and it made no difference cause blitz is easy to do and they did equal damage. Why would you want to risk being low health for an attack that does 9999 when with full health you can do the same amout of damage?
THE JACKEL
the best part about using physical attacks is you can just hold down the button during the whole battle.
I wasn't talking about the limit breaks, I was just talking about regular attacks. Tools became pretty useless after a while, and the only blitz I ever used with any frequency was Bum Rush.
The first time I saw a desperation attack was Locke's mirager and appropriately enough, I was fighting the final boss. For me Locke had the genji glove and the offering so he could attack eight times with the Illumina and the Excalibur.
I've managed to see Mirager, Spin Edge and Tiger Break. They're fun but they're FAST. If you blink you miss the whole attack. It was really the first instance of a special innate attack triggered by battle conditions though. It's interesting how the limit breaks BECAME the innate abilities for the most part in the later games. For example, the deathblows of monks (Tifa & Zell) were made their limit breaks. Sword slingers (Cloud, Squall, Steiner, Auron & Tidus) had their special skills as limit breaks as opposed to Cyan's SwdTech battle skill. Setzer's Slots were made a limit break, as was Blue Magic (Lore in FFVI). To a small extent, even Terra's Morph became a "limit break" as FFIX's Trance. A lovely way of making cheap characters less ridiculously cheap.
This is only interesting because FFVI's desperation attacks were just that, attacks, while limit breaks, trances and overdrives could also heal or change statuses. Almost like Square chifted gears and changed the desperation attack to the bringing out of a character's full potential.
I've always liked using the Fight command. Why buy weapons if you aren't gonna use them? :p Characters like Shadow, Sabin, Edgar and Cyan always end up doing around 9999 every attack.
The only one I've ever seen is the Spin Edge (Celes), and that confused the hell out of me. I didn't even know they had desperation attacks until I saw that one, so I'm like "what the HELL was that?!?" But, alas, all was well, and it looked cool and slaughtered 'em.
Actually, just the fact that all the limit breaks in FFVIII are triggered by low health is homage to FFVI's limit breaks. It's just that, instead of making normal attacks pretty much useless compared to special skills, they made it so that all you really wanted to do was use normal attacks, since there weren't many 'special skills', except for the limit breaks. Also, a lot of people were afraid of wasting their magic, because every time you used one you were probably weakening your own stats. Hah. :P
And then there was the fact that you knew when you had a Limit Break in FFVIII.
FFVI was easy enough without having a limit break you could control.
I've seen Tiger Break, Whatever Setzer's is called (Loaded Dice??), and Rune Edge, I've also seen X-Meteo. Yay for me.
Setzer's Desperation Attack is called Red Card. Loaded Dice is one of his weapons. There is no Desperation Attack called Rune Edge, which is another weapon. The closest name of a Desperation Attack to "Rune Edge" would be Riot Blade, I suppose.
I think I've seen Terra's, Setzer's, Sabin's, Shadow's, and Celes's....