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As far as comparing them to normal Wizards and Clerics, I'm going to stagger out the levels they get the spell levels at - rather than every odd level for 9 levels of spells, it'll be every third level (so level 1, 4, 7, 10, ect) until level 19. I'm expecting that the draw of the class will be partly the flavor (I'm disallowing Wizards/Sorcerers/Clerics from learning these spells), partly the flexibility in casting as they'll work using MP rather than the Wizard and Cleric's stupid memorization system or the Sorcerer's spell slots, and mostly for power - the idea is that the Black Mage gives up all flexiblity in spell options to be a better blaster than either the Wizard or Sorcerer, and the White Mage gives up the Cleric's improved attack bonus, ability to cast while armored, and flexibility in spell options to be a much better healer than any cleric. For example, and I admit I haven't begun working on balancing the classes yet, the lowest cleric spell heals 1d8 hp, +1 per caster level. I'm looking at making Cure heal 1d6 per caster level, plus the White Mage's Int bonus. It's possible (but unlikely) the White Mage will be worse at healing at first level - but will always start blowing the Cleric away at 2nd level. I'm also thinking to make save DCs improve - with the save DC for any of their spells being 10 + 1/2 the character's caster level + Int bonus.
Anyway, the main reason I went with 7 spell levels is because when spread over 9 levels, the spell lists seemed really thin. That could very well change as I go over this thread. But, you seem to know what you're talking about with d20 - if you've ever written up any FF classes for the game, I'd love to see them. Oh yeah, and it is a heavy Final Fantasy themed campaign (because I suck at coming up with names, I'm calling it Final Fantasy XIII), and what did Merton do again? I seem to remember it was a lot like Meteo, but I can't quite remember and could be way off base.
I suppose I could throw in Mini by making it work like Reduce/Enlarge Person. Frog would be a good one to throw in, if I can figure out how I want it to work (polymorph doesn't seem to be quite the right spell I want to mimic, since Frog'd characters can still fight to some small extent). I'll fill out the White Mage list with some more status healing magic and push back the level they get Esuna at - that oughta help fill things out. I'm thinking I want to include the Harm spells from FF1 - what would be a good lengthening of Dia (the FFOrigins name, of course)?
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Harm... Dia...
I'm trying to think of all the dispel undead spell names I've heard...
Its this really cool word.
Wrack, I think it is.
But "Dispell" is always common for undoing the undead en mas, and then "Holy" spells are the most common for that name, even though it's a White Magic offensive spell in FF.