And Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, Castlevania: Aria of Sorrow, and Castlevania DS.Quote:
Originally Posted by Lord Chainsaw
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And Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, Castlevania: Aria of Sorrow, and Castlevania DS.Quote:
Originally Posted by Lord Chainsaw
Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow have tried to emulate, but they haven't quite achieved that same level as Symphony and Super Metroid. The level designs were no where near as slick which means the areas were not memorable, the bosses were nothing in the league of Kraid, Phantoon, or Granfaloon (although some Dissonance bosses were cheaply ripped right from Symphony) and each game relied on an innovative gimmick to sell it rather than good ol' fashioned exploration. While a GBA game of Super Metroid caliber quality may work with the Metroid engine, I'd have a hard time believing they'd be able to squeeze in all of that goodness using the CastleVania style of play. But I guess I can't fault the gameboy CastleVanias for that. After all, there's no way they would be able to create a game with as much exploration potential on the GBA as they could on the PSX. That doesn't make the gameboy CastleVanias bad games. Circle of the Moon is my favorite of the three, and I consider it a damn good game. Aria is also wonderful. I will admit though that Harmony of Dissonance is not that special.
Castlevania DS I presume we'll hold our opinion off on until it is actually released. But going on these presumptions: if what's been speculated so far is going to hold true, I think we're going to have to add Curse of Darkness to that list of Super Metroid/Symphony of the Night quality games.
Not that I'm getting my hopes up. I already did that for Lament of Innocence, and we all know how that turned out.
You said style, not quality.
Everyone would expect me to say Super Metroid but I go with Metroid Prime one by a hair. The atmosphere and pace of the game was great as well as the story which was optional. Super Metroid is by far the best 2D and I know the game inside and out but Prime was more fun to me.
They need to make a new Super Metroid on Gamecube with high res 2D graphics and new everything. Same floaty jump thing also. That would kick so much ass.
Is there really any point to pursuing this?Quote:
Originally Posted by Kawaii Ryűkishi
Main Entry: characteristic
Part of Speech: noun
Definition: feature
Synonyms: affection, aspect, attribute, badge, bag, bearing, bent, caliber, cast, character, complexion, component, differentia, disposition, distinction, earmark, endowment, essence, essential, faculty, flavor, frame, idiosyncrasy, inclination, individuality, mannerism, mark, mood, nature, originality, particularity, peculiarity, personality, point, property, quality, singularity, specialty, streak, stripe, style, symptom, temperament, tendency, thing, thumbprint, tinge, tone, trademark, trait
Source: Roget's New Millennium™ Thesaurus, First Edition (v 1.1.1)
Copyright © 2005 by Lexico Publishing Group, LLC. All rights reserved.
You said style, not level of quality.
Super Metroid = best game ever.
Metroid Prime = tied for best *Metroid* game with SM.
Metroid Fusion = best hidden secrets in a Metroid.
Metroid Prime 2 = best looking Metroid
Metroid 2 = Most underrated Metroid
Metroid = The classic that spawned it all. Still a wonderful platformer to go back to.
Metroid Zero Mission = Easiest and least desireable Metroid, yet still mildly fun.
Super Metroid.
SotN is better, though. :)