I would like an explanation of why there are rock and roll witches and characters with giant swords please.
(And that's a serious question, please, explain why the characters are just so freaking weird O_o)
I would like an explanation of why there are rock and roll witches and characters with giant swords please.
(And that's a serious question, please, explain why the characters are just so freaking weird O_o)
Well they do need weapons to fight, right?? But for the chick. I really dunno...
It's just the way they're designed. Daisuke Ishiwatari is a rock and rol fan and he gave every character in the game at least one reference to rock and roll.
All I know, is that these "gears" are going to be banished to their "gear" world eventually, and 1000 years later, some imperial soldiers and a witch are going to go to a mining town up north to uncover a frozen "gear." :rolleyes2
The thread title clearly stated "no dweebs".
Doesn't that exclude you then Joel, someone who looks at storylines in fighting games?
Burn.
A fighting game's storyline is about as valid as an RPG's storyline.
I wish people would quit being biased towards fighting games.
Um. Grand Theft Auto?
I suppose it's plausible for a fighting game to have a story, but I heard a quote once that goes along with how I feel about them: "Plots in video games are a lot like plots in porn - they're there, but not necessary."
I wish I could attribute this quote to someone but I can't find it at the moment.
Well, if you can't have a plot in a video game, why have no plot in movies, or books?
I'm not saying it applies to all games, but ones where the enjoyment comes moreso from playing the game (like FPS, RTS, or fighting games) I don't see why there's a big need for one.
Well, there has to be a backstory to the characters, why they're fighting, etc. I don't see why a fighting game deserves a storyline any less than an RPG or any other game.
I was doing a little searching and I thought this was too awesome to not post.
An even lower form of life than the spod, found in much the same habitat as the former. though more prevailent on talker systems. Unlike spods, upon receiving the desired response to the question "Are you male or female?", dweebs will then engage upon a detailed description of themselves and how wonderful they are, often in the hopes of truly impressing the other with their "charm" and "wit". Nearly all dweebs are male, but very few actually live up to the image that they present. Dweebs, unfortunately, are often the cause of ill-will, and may well bring a bad reputation to the system in question. They are often, however, easy to wind up and can be the source of great mirth to the seasoned user.
I'm not one to read too much into plotlines, be it for an RPG or a fighting game, but since I haven't played much Guilty Gear I can't really comment on how much this is just retarded bullcrap, like people searching for tiny details that would prove each Final Fantasy takes place on the same world, and how much it's simply an examination of the more complex portions of the Guilty Gear storyline.
You just made me laugh, 'cause I remembered all the people who spent hours theorising that FFX-2 was the past of FF7, someone wrote several pages of posts on GameFAQs. I gave up reading it after about the first paragraph, since it was just too funny to carry on with.Quote:
Originally Posted by Azar
I understand what you're getting at. I think why people don't see a need for a deep story in a fighting game is because they're designed to be multiplayer games. Multiplayer-oriented games don't really need stories to go with them. They could've provided a history of what's going on in de_dust, but would people have cared?Quote:
Originally Posted by Darth Holmes
Maybe them thar Japanese developers see a need for it, but if you're wondering why people don't see a need for stories in fighting games, well, there's a possible explanation.