The "Puppet Master" looks neat.
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The "Puppet Master" looks neat.
We haven't seen the Sniper of Goth and the Malachi since SotN, if I recall correctly.
That's right.Man, tell me about it. Watch the trailer if you haven't already.Quote:
Originally Posted by Chris
are the castlevania games good? Ive only played a castlevania that was for n64.
I love Babelfish. It is truly mankind's greatest achievment.
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it is green cross Part17 of month < キ ャ ッ ス ル ヴ ァ ニ ア >
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There is no surprise without regrettable the leprosy.
Anyway... yeah. DoS. It shall be awesome.Quote:
The making which growth process confutes pleasantly thoroughly.
Bloodlines isn't even that good. It's one of my least favorite Castlevanias. Continues? WTF? I do like the way they put exploration back into the game by having you travel all over Europe instead of just Dracula's castle, but even then I think Castlevania II did that better.
Anyways, I am very hyped about these two games. DoS will be the reason I pick up a DS. I'm willing to shell out however much that handheld costs just to get my hands on a new 2D Castlevania. Curse of Darkness looks really good too. The level design is supposed to be better than Lament, which is a very good thing. When I look into level design, I look for a level built around an area, not an area built around a level. The Villa from CV64 is a beautiful example of a level built around an area, and the entirety of Lament is a horrid example of the the latter.
I also hope they keep the awesome legacy of Castlevania music alive. Although I really, really do enjoy Vampire Killer, Simon's Theme, Wicked Child, and Bloody Tears, I want to see some new tracks that are worthy. Lament's tracks were very good, far better than most out this generation, but they weren't memorable. I can go through Wicked Child in my head. Ask me about the Antisoul Mystery Lab. I'll tell you it kicks ass, but I don't remember how it goes.
All NES music was, by necessity, very simple in composition, leading to some very catchy tunes. But just because I can't hum the entirety of "Dracula's Castle," "Dance of Gold," or "Lament of Innocence" in my head doesn't mean they're not incredible songs.
Here's a pretty good criticism of LoI's level design from around the time it came out: 1 2
I'm not getting a DS, so my only hope is that CoD ends up being just as good as LoI. Sorry if you didn't like it, but I simply loved it. :D
I just went crazy. That's unlike me. It takes something pretty huge to have that effect, you know? But this is pretty huge. It's kind of a strain to even type this calmly and not fly into "AAAAH HOLY CRAP!!!!" mode.
Okay, here it is. Look at this page. It has on display some brand new Japanese magazine scans for Castlevania: Dawn of Sorrow. Look at all the pictures, particularly the close-up at the bottom.
Done? Gravy. I'm going to use a spoiler tag here--not because there's any validity to the concept of "spoilers" before a game has even been released (that's dumb), but because I want you to see the pictures for yourself before you read what's up. Okay.
(SPOILER)In Castlevania: Symphony of the Night, once you had completed the game as Alucard, you were allowed to input "RICHTER" at the name entry screen to play as Richter Belmont, one of the game's supporting cast. Richter had an almost completely different set of moves from Alucard, and he couldn't level up, use items, or equip...equipment. It was a radically different experience from the main quest, and it added a ton to the game's replay value.
The first official successor to SotN, Castlevania: Harmony of Dissonance, reprised this concept by again providing a second quest using a supporting character and unique gameplay--this time "MAXIM" for Maxim Kischine. In the games that followed, it was solidified as a lasting tradition. Castlevania: Aria of Sorrow did it with Julius Belmont, and then Castlevania: Lament of Innocence did it with Joachim Armster.
In addition to the second quest with Joachim, LoI went so far as to provide a third quest starring Pumpkin, an obscure comedic character that didn't even appear in the main quest. Pumpkin's quest was particularly significant in that it presented the potential for these games to now have more than one hidden character. A week or two ago, when it was revealed that Double Jump was making the strategy guide for DoS, their message board was pounded by questions from fans, and being the swell, down-to-earth guys that they are, some Double Jump employees answered back. One question was, since DoS is a direct sequel to AoS, whether Julius Belmont would be returning as an extra character. The Double Jump guy replied that, yes, Julius is back, and he's bringing company.
Naturally, this gave new fuel for the existing rumors that DoS would allow us to play as not only Soma Cruz and Julius, but also Alucard, who is present in AoS and DoS as a supporting character, and/or Yoko Fernandez, a descendant of Sypha Fernandez, who was playable in Castlevania III: Dracula's Curse for the NES. Many people, including myself, brushed these off readily, having learned not to have too great expectations for these games.
But then...this. Holy god, this. Damn, son.
If you've seen the pictures and, for whatever lack of context, still don't know quite what they mean, I'll say it. The rumors and speculation were, for once, right on. Not only is Julius playable once more, but so are Alucard and Yoko. And not only that, but evidently, instead of playing through the game with each of them one at a time, you'll be able to switch amongst the three of them on the fly, just like in CVIII! AAAAH HOLY CRAP!!!!
I just hope it's better than Lament of Innocence.
EDIT: Well, it has to be. It features Alucard. <3
Why does this thread deseve to be important ??
Just Castlevania, which are terrible games IMO....
This game looks like it will be the best since SotN. A landmark in the series. I must get DS.
Because Kishi decided it was. You really want to question that?Quote:
Originally Posted by gibbi8
Before the pictures and the Alucard, I wasn't sold mostly because I can't afford a DS. But I can eat later.
I think thats not fair.......Quote:
Originally Posted by fire_of_avalon
It's the man holding you down. Fight the system, buddy. Rock on.Quote:
Originally Posted by gibbi8
Okay, before developing your thoughts on the Castlevania franchise, do play any game in the series that wasn't released for the N64. No really, that's my recommendation.Quote:
Originally Posted by link
Finally:
AHHHHHHHHHHHHHHHH ALUCAAAAAAAAAAARDD!!!!!!!!!! [img]http://home.eyesonff.com/images/smilies/heart.gif[/img] [img]http://home.eyesonff.com/images/smilies/heart.gif[/img] [img]http://home.eyesonff.com/images/smilies/heart.gif[/img]