Hero Drink + (Final Attack+Mime)8 * Omnislash. Don't need Underwater. :D
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Hero Drink + (Final Attack+Mime)8 * Omnislash. Don't need Underwater. :D
Even on Disk 1?Quote:
Originally Posted by Aidan
does anyone actually know what happens if the timer runs out? is there like a special way that ur party members die?
hmmmmmm.......i dunno but keep healing yourself and DONT use underwater and you'll find out
You die becaues, well, you're underwater.
way to point out the obvious, but the question isnt 'do you die?' its 'is there a special way that you die?'
Like I said, you're underwater. Give Cloud and all them a medal for being able to hold their breath for 20 minutes.
and the answer is no. the screen fades and the game over screen comes up. pretty disapointing. we should see them drown. they just kinda stand there while the screen goes black.Quote:
Originally Posted by Rhi
awww how boring
just when there's like 5 seconds left, they should start struggling and bubbles should come out of their mouth then it blackens.
after that, you see a cutscene with emerald weapon wearing a baby bib, holding a fork and knife and you see a nice meal of heros. (aeris is for desert)
that would be great. they shoulda put that in there.
I don't think you can even get the morph materia on disc one.Quote:
Originally Posted by Rengori
What are you people saying! I got down at the Underwater reactor easy as 123. Go past the soldiers, get to elevator, talk to the lady, BOOM you're there. I did this at Disk 3.
Ghost Ships first become available on Disc 2, when it's necessary to complete the Underwater Reactor Huge Materia quest. After this event, the Reactor itself is sealed. However, the glass passage leading to the locked door is permanently available once accessed, and this is where Ghost Ships are encountered. A finishing blow with Morph will change one into a Guide Book, which can be traded to the Kalm Traveller for the Underwater materia.
As far as Battle Square goes, a Ghost Ship often appears as the final enemy in the sequence (Discs 2 and 3). While it would certainly be easier to Morph one with the full party (especially since the Ship can never use Goannai on all three characters), it's certainly possible in Battle. I'd recommend using a number of Hero Drinks in the early rounds to increase Morph (and other) damage; excluding overly debilitating slot penalties, a powerful character should be able to Morph a Ghost Ship within a few turns.
Acquiring the Underwater materia is doubtlessly less taxing than mastering/creating the necessary materia for most "quick" strategies. Those strategies, however, generally guarantee victory.
One can find Morph materia in the Temple of the Ancients, so it can certainly come into play on the first disc.Quote:
Originally Posted by eestlinc
I don't even remember where disc 1 ends :D
(SPOILER)Aeris dies, you fignt Jenova, Aeris gets a funeral, then it ends.