Edea's appearance was lifted from the bottom part of the Goddess sprite as much as it was that painting.Yes. He was only the character designer for FFI-VI and FFIX.Quote:
Originally Posted by Vyk
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Edea's appearance was lifted from the bottom part of the Goddess sprite as much as it was that painting.Yes. He was only the character designer for FFI-VI and FFIX.Quote:
Originally Posted by Vyk
Of course. I tried to point out at one of the sources, but it was not the only one.Quote:
Originally Posted by Kawaii Ryűkishi
From what I saw in my copy, someone else is indicated as FF IX character designer. And preliminary designs don't definitely look Amano-style. Can you clarify that for me?Quote:
Originally Posted by Kawaii Ryűkishi
There are about six different people credited as character designers for FFIX. Amano presumably had just as much input as Hideo Minaba, etc.
Oh, I see. @_______@ *total confusion*
i liked her green hair because she looked too much like celes with blonde. I keeped getting them mixed up! :clone:
Green again being a very symbolic color of her life. Green itself being a color of life, inhuman (thus offering foreshadowing of her true identity), energy (specifically life energy), and even peace (as she represented a mutual peace between two races).
Brilliantly done. I am sure you can find or create some symbolism for blonde, but I personally do not see much suiting as well as green. Brilliance.
Plus FMVs seemed to be made by square employees in training or somthing. They were not nearly as fluid or nice as other FMVs at the time. Seems kinda like Disney's crap sequals they keep puttiing out; in that they lack the magic of the originals (or in FF games the nearest comparison's of the time). I was VERY dissapointed in the collection sets they released.
Bipper
ah, so im not the only one who thinks they are half assed :).
Also, the speed of them is atrocious. With a 33mhz RISC cpu, the psx should be able to run that game at *least* 2x as fast as the snes did(thats for non-video related work). the psx had 2mb of ram, which is a hell of a lot for a console in it's time(you cant compare it to ram in a pc). as the ff3 engine(which im re-inventing :P) doesnt take THAT much memory, as most of it is used in the gfx related stuff ie tiles etc :P. The 3 seconds of lag to open the menues was awful, and the overall speed felt very very very bogged down, ie less than 30fps.
methinks square just wrote an emulation/conversion layer underneath the game engine for it to work on psx, and took the easy route instead of the "proper" route :P
You are correct there. The game was not designed to be thrown into ram, but read from rom. This game ran of the CD rom, which is a slower medium than cartrages, and there fore guilty of having to search the tracks for information. Very poor translation indeed.Quote:
Originally Posted by Chris`
Good eye!
Bipper
It's quite funny, because-and feel free to correct me-you never hear such complaining about the FFV port, only FFVI. Chrono Trigger also had problems, but I don't know if it was painful FFVI-slowdown or something else. I don't know what that says about the awful SNES emulation. Never put much time (or cash;) into Anthology and whatever the other one was-Origins?
ffv wasnt great, thats for sure, but it was better than the others.
Eh, the green hair sure spices her up. She would be too boring with Blonde. :eyebrow:
Yeah, I always wondered about Chronicles, too. I think Chrono Trigger takes forever to get to the menu, and FFIV takes forever to save.
umm... Green hair. I agree. Spices her up.
Anthology load times: FFV's are fine and FFVI's are unbearable
Chronicles load times: FFIV's are fine and CT's are unbearable
Now that you brought up Chronicles, I have the possibility to get it in a game shop near my town. Should I, just for Chrono Trigger's added contents, or is it better left where it is?
I think CT's remake is so worth it. The animated cutscenes are sexy enough to constitute buying a remake or two!