absolutely. and it was also only now i remembered that there was more than just one desert prison than the one at 7, which was fine :)Quote:
Originally Posted by Roogle
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absolutely. and it was also only now i remembered that there was more than just one desert prison than the one at 7, which was fine :)Quote:
Originally Posted by Roogle
the sequence after the crater and whirlwind maze (SPOILER)(when cloud gives sephiroth the black materia)... crashes during the FMV about 3/4 of the time on my PC version...
ff7- that damn crane you have to jump on and it takes 5 hrs to get it right...well ok 1 hr for me..but still thats embarssing!
Same here. Although I'm playing it through first time - they're interesting at first, then they just get tedious as anything.Quote:
Originally Posted by Necronopticous
Also, Quistis' junctioning tutorial at the start of VIII. Once you go through that a couple of times, you just end up sitting there with your eyes closed pressing 'x' until its over.
..I think you can skip that by either pressing circle or square.Quote:
Originally Posted by Rusty
And for me, well...
FFVII: The desert prison. Hate, hate, HATE that part.
FFIX: The training before Gizamaluke, Kuja's Desert Prison, Memoria in general
FFX: Mi'hen Highway, Mushroom Rock
ffv's escape from karnak castle. if you play it right, you can learn several blue magic, open two dozen chests with lots of goodies, aquire fat loads of ability points and obtain some 20 elixers. but its 10 minutes of constant fighting and if you screw up, start again
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Originally Posted by krayziesaiko
The only ones I've played many many many times is ffx, x-2, and to an extent, 8.
However, I spend so much time on the monster arena sidequest in ffx that to go back to the real game, with voice acting and FMVs is refreshing.
You can skip all the tutorials in that FFVIII... I was annoyed until I tried pressind buttons and voila it skipped it.
I generally enjoy storyline scenes a lot so the points most annoying to me are what feels like excessively long dungeons. In FFVIII the dungeon at the end of the first disk and the prison. In FFVII there's not a point that bugs me exept maybe the chocobe side quest before I figured out what I was doing. In FFIX the desert castle, the place where you equip the first weapons, the last dungeon and probably another place. In FFX gagazet, the cloisters bug me but they last very short amounts of time so it's okay. Some of FFX-2's scenes were a little embarassing. In FFI the final dungeon bugged me and waiting for Warmech to come. In FFT there wasn't anything specific that bugged me, it was consistently a okay-good game.
FFI: Silver Sword money gathering.
FFII: That tower with the Imps. For the love of God, Muddle 16 makes me cry.
FFIII: Freeing the Dark Warriors.
FFIV: Tower of Babel.
FFV: Right when you can enter the Cleft Dimension.
FFVI: Pheonix Tower.
FFVII: Whole game.
FFVIII: Read FFVII.
FFIX: That Ice Cavern near the beginning.
FFX: All.
FFX-2: All.
FFXI: Dunes.
IV- The whole game except for the fights with the elemental fiends. That music rocks ballz.
VII- I always wish I could skip everything between the flashback in Kalm up till Cosmo Canyon.
VIII- The whole beginning until Deling City.
IX- Ice cavern.
X- All the way until Bevelle.Word.Quote:
Originally Posted by ForestOwl