why though?? if you've got 50% on everything, thats less damage you take overall. if you have 100% on one then you leave yourself open to every other type of attack.Quote:
Originally Posted by The Last Oath
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why though?? if you've got 50% on everything, thats less damage you take overall. if you have 100% on one then you leave yourself open to every other type of attack.Quote:
Originally Posted by The Last Oath
not ONE, the minuim is 3, plus pain which is 4
Usually I'd claim the axiom "Fire cures all", but what if one goes against anything based on Fire? Also, how can one get more than one Fire junction? Nah this ain't right, this right not one bit none.Quote:
Originally Posted by Ultima Shadow
With status attacks, unless you have full protection, the odds always seem to favor the monsters.Quote:
Originally Posted by Jesta
With elementals, there's more fire than anything else, and more things are susceptible to blizzard, so it makes sense to junction those. You rarely run into monsters dealing poison or holy damage.
Man...I just got the cheats out to see what would happen if I made my luck super high...and it is wierd...I hope it doesn't affect Odin/Gilgamesh...
anyways
HP: Curaga...somethin like that
Str: Aura/Quake
Speed: Haste
Hit: Triple
Magic/Spr/Vit: whatever the tutorial says...haven't found anything better...
Elemental Defense: 100 ultimas to your entire party makes ultimecia's servants quite easy. and full life too for extra absorbency!
Elemental Attack: Holy
Status Defense: Pain, and anything else it doesn't cover with STx4
Status Attack: Zombie. Zombie and Recover/Revive...awesome
The junction system makes everything so easy, I didn't even look at the gameshark...usually i just look to see what there is at least...
Luck does not affect Odin and Gilgamesh. Luck affects is the critical hit rate of the characters (all except Squall and Seifer) and possibly Hit and Eva.Quote:
Originally Posted by Jesse1
I always junction Ultima to elem. def. (after I get enough of them) It's about efficiency. One spell takes care of many slots...besides it isn't that difficult to get the main stats. (i.e. str., def, mag, etc. to max) and rarely do you need them maxed anyway. I can't remember all of my junctions, but this post will likely inspire another playthough. I know spells like full-life, triple, death, meltdown, etc. junction really well...
It´s been a while since i played FFVIII i´m gonna check my stats and then i´ll report( i always keep a safe file before the last batle);)
But all my characters were at level 100...even that poor limit breaker Rinoa!
Str: Flare
Def: Protect
Spd: Haste
Luck: ((Nothing here, I didn't know what it was!))
St Atk: Pain
El Atk: Demi
St Def: Ultima
El Def: Quake
My brother had something junctioned to Rinoa so that when Griever did Shockwave Pulsar, she took no more than 500 damage.
I don't think Demi can be junctioned to Elem-Atk and Ultima cannot be junctioned to ST-Def.
Your brother probably had Reflect, Full Life or Ultima junctioned to Spr.
Pain to Status Defence (along with Sleep, Confuse and Beserk) and an Auto Haste will almost complete your defence against Bad Breath
One of my best junctions in the game was something like Thundaga-Str which clocked up a total of 255 (without Str+n%)
Quote:
Originally Posted by _yeojina_
Luck, like Endless says, effects critical damage and hit% rate. I think it also effects types of dropped and stolen items, like bahamut's rare item abl. does.
Death or Triple work well junctioned to luck since you use neither spell in your demo.
My junction:
HP: Any magic which will around 5500~5999HP after junction (then I will use HP+80%, ) So, some mid level magic like Regen will be fine
Str: Meteor. Sometimes flare (If that is Squall/ Zell, I will use Str +60%)
Vit: Meltdown of course
Mag: Pain (If that is Rinoa/Selphie, I will use Mag +60%)
Spr: Full-life (Sometimes will use Reflect if I junction full-life to Elemental)
Spd: Triple Evade: I dont know....maybe Tornado/Haste/Stop?
Hit: Blind/Tornado/Quake
Luck: Aura/Death/Ultima (I could raise luck to 12x with Luck+50%, but I dont think thats important after I get all the stuffs I need......)
Elemental: I seldom junction to Elem-Atk. But for Elem-defence: Ultima + life + Flare or shell if I have.
Status: Mostly against for Malboro's bad breath.
Status-Atk: I have made many tests...... Hope you will like my research (I bet some of you know it already)
For some monsters:
Blue dragon---Death, Blind, Break
T-Rex---------Death, Blind, Sleep, Stop
Grandel-------Death, Stop
Behemoth---Death,Silence/Berserk
Elnoyle-------Death
So I usually junction "Death" to stat- atk (Instant kill). Doomtrain or Diablos maybe a good choice...But takes some time(sorry Im out of topic)
Another monsters like...
Ruby dragon---Sleep
Malboro---Demi <---all status attack immune......Cast demi on it to do 9999hp
Iron ginat--- Blind
Chimera---Blind
I had 100 sleep on one persons status defence and 100 haste on Squall's speed, I think I put flare on strength and ultima on hp but i can't remember.
Hp: Curaga
Str: Ultima
Vit: Meltdown
Mag: Triple
Spr: Regen
Spd: Tornado/Haste
Eva: Ditto
Luck: AUra/Death
Meteor, Shell, Protect and Aything elsein elemental
Holy, reflect, pain and something else for good status resists
DON'T put Ultima into resist because with high Spirit you will absorb about 500 HP maximum