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Lord of the Rings is a movie that adheres to its own "rules of cinema". (Not every movie features Balrogs from the pits of Angmar (hell) spurting flames, with a old and gray man fighting it, falling through time and space........etc). Anyways, my point is, is that it had unreal elements in it, and all three LoTR movies were blockbuster.
Therefore, each movie has its own "rules". Such is the case with Final Fantasy, Advent Children. It wouldn't be final Fantasy, if it didn't have unreal jumps and action scenes. The basic laws of nature instilled in the game had to be adhered to in the movie (i.e. being able to take 1298270938472 bullets, and still having enough HP to whoop the enemy).
But you forget, this is a movie, not a video game. They are two very different mediums with two very different rules of execution. In video games you expect items to pop out of nowhere when an enemy is defeated, that a character can leap unreal distances, that explosions will never touch your character so long as your careful and that a single item can rejeuvenate a character within seconds no matter how bad the damage is.
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I like the LotR reference, which nobody had a problem with. Frodo was the same wuss-ass at the end of all three just like at the beginning, no character development at all, Cloud had freakin more then him, so what's the problem >_>!
No offence, but did you even SEE the LOTR films? Frodo goes from being a country bumpkin who dreams of having adventures like his uncle, to being turned into a puppet of a evil entity. He became every bit the ring junkie that bilbo was, and more so. So much so he identified with gollum when he saw what the ring had turned him into. He was so devastated and corrupted by the ring, that he could no longer remain in the shire and had to leave with gandalf and the elves to the undying lands. I'd call that a heckuvalot of character development.