Regardless, you're trying to compare to completely different systems from two completely different games. Why bother?
Regardless, you're trying to compare to completely different systems from two completely different games. Why bother?
How about using King of Fighters to compare for a change?
Anyway, the biggest difference is that you only have to press a single button to execute Limit Break while you have to twist the joystick or press several buttons to execute a super combo.
Or we can just say Capcom vs SNK, as both Capcom and SNK have similar fighting systems, which were merged together in Capcom vs SNK 2.Quote:
Originally Posted by Christmas
Anyway, yes, that is correct. You have to select from a command menu to use a limit break, which often consumes your entire MP bar (Ex. Kingdom Hearts 2). In Capcom vs SNK, you have to execute a certain command input, and the super meter gauge is different. In the case of a limit break, it consumes an entire super energy or MP gauge, but in Capcom vs SNK/Street Fighter/Marvel vs Capcom, etc., you have "levels" that are consumed. Each hyper combo consumes one level, but in the case of a MAX hyper combo, it uses the entire HC gauge, similar to a limit break. An example of this is Akuma's Shungokusatsu.
they are very similar except. in games like marvel vs capcom 2 and street fighter the super combos do a set percentage of damage E.G. one of them may do 40% of the enemies life bar. while limit breaks damage are determined by stats and weapons E.G. and plus limit breaks usually kill the enemy in one because of the massive damage. but the bunny with the pancake on its head has more meaning than this strange thread.
I'm thinking about creating a new fighting game...
And that rabbit actually has two pancakes on its head, which makes even less sense.