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Yes it well be change..like the other summons
Now i am searching the cities and caves to find the other optional summons... :D
Every one can find Mateus And Zeromus in the same place...
this more informations About storyline summons battles...
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01) Belias
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Belias, the very first summon you fight in FFXII.
He's a pyro maniac with four arms and an axe like weapon.
He doesn't really use it much but his fire is probably
more than enough to BBQ you into Chicken Wings.
Let's see what he's got.
Summon Battle: Belias
Recommended Level: 20-23
Stuff you'll need:
Evil Slayer(Optional)
Water(Recommended)
Oil Remover(Must have these)
Here's your fiery friend, or more like enemy right now.
If you have the spell Water,
make one person continuosly spam it. That leaves two people.
Have the character do the healing.
Get Evil Slayer for the last person.
Back to Belias.
He likes to use Fire a lot, so be sure to heal when low on HP.
Once his HP Bar goes low, he'll use Firaja, an attack that hits all of
your characters with Fire Elemental Damage and Oil Status.
Oil Status is your worst enemy here.
Make Sure you cure it with Oil Remover,
or else your partly doomed. Oil Status makes
you much more vulnerable to fire attacks.
And guess what that means. Firaja= Hell.
If you have Mist Knacks and enough MP, use them.
And try to chain enough to take out the rest of his HP.
If he has any HP, just whack him and use items to heal.
After defeating Belias, you will obtain him on the License Board.
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Belias Ended..........
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If you think Belias was pretty easy,
the next Summon, Mateus, will surely give you a ride of Antarctica.
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2)Mateus
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Mateus, the second Summon you fight in FFXII.
Here's another multi armed beast. Mateus has a lance like weapon.
And unlike Belias, Mateus uses her weapon.
Mateus is actually a man who turned into a woman.
Mateus is pretty tough, and with the aid of her Ice Azes,
it seems like you are doomed.But you still have a chance of winning.
Summon Battle: Mateus
Summon's Helper(s): Ice Aze x4
Recommended Level: 33-35
Stuff you will need:
Thundara(Definitely needed)
Mist Knack Level 2 or 3(Optional, but more helpful than Thundara)
Plenty of Ethers
Notice the floating blue monsters with rock fragements?
Those are the Ice Azes. Make sure you kill them first
before attacking Mateus, because they love to annoy
you with lots of Magic. Blizzara is the biggest threat,
because if all four cast it, your in the world of
heavy damage. I place two strategies:
With Thundara:
Have everyone use Thundara on the Ice Azes to get rid of them.
If you need to switch people out for more Thundaras, go ahead.
Be careful about targeting an Ice Aze that is near Mateus.
Just use Libra and see if Mateus has reflect.
After the Ice Azes are gone, use Ethers to bring back
your MP and then keep whacking Mateus. When Mateus gets
low on HP, get ready for Blizzaja,
which causes Ice Damage with the addition of Slip.
Heal when you need to, and soon enough, you'll defeat Mateus.
With Mist Knacks:
Much Easier with this than Thundara.
Just start by having a character aim for
Mateus with his/her strongest Mist Knack.
Then, keep chaining as much as you can.
(press a button you see next to your characters
name in the lower right corner, if there are no more,
use R2 until the button
commands appear again) If you chained more than three, the last blast
that happens when you run out a time will hit everything
if they are close to eachother. The Ice Azes should be dead, if not,
get your reserves out on to the field to
Thundara the Ice Azes to oblivion. Now, hopefully the Mist Knack you used
chopped off a chunk of Mateus's HP.
Keep attacking and healing when needed
and you will defeat Mateus eventually.
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Mateus Ended.........
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There we go, Icy Emperor dies and goes to your license board.
.Here comes Soul summon Shomihaza.
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04) Shumihaza
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The third Storyline obtainable summon in FFXII.
Finally, no multi armed fiend.
In replace of that, you get a mighty sorceress instead.
Let's see what she's got.
Summon Battle: Shumihaza
Recommended Level: 40+
She likes casting Silega(Silence to everyone
in a certain amount of space) and another status
that is quite dangerous. If anyone has it, you will have
to win the fight quicker. Everytime that caharcter is
damaged, instead of losing HP, they'll lose MAx HP instead.
So if someone has 3,000 HP and they get hit for 1,000,
the max HP for them with the status is 2,000. Then on and
on it goes. Hack away at her, and have items ready to
heal the slience. Like any other summon Battle,
if you have spare MP left (at least one full cartirdge),
spam a Mist Knack when the Esper is low on HP.
Heal if neccessary before the Mist Knack. If you win, another little
box attached to license board. Nothing much left to say.
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Shumihaza Ended.........
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Wait until you use Shumihaza, she's like a Moon Goddess or something.
Next up, Hashmarim
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03) Hashmarim
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He's probably the Summon who's like
Mr. Tough Guy of their Summon Group.
Anyways, he's very easy. You just need two spells
and some heavy duty attackers.
Summon Battle: Hashmalim
Recommended Level: 52-56
Recommended Spells: Levitaga, Curaga
Start with Levitaga and if you have Dispel, use it
if Hashmalim has any buffs. Now just hack away at Hashmalim's HP.
He'll use Quaja eventually after low life, but most of his attacks
will miss because they are earth type,
which doesn't effect you when you have Levitaga activated.
If you need to use Mist Knacks, go ahead.
Nothing Left to say except good luck with fighting him.
He isn't too hard.
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Hashmarim Ended.......
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Pretty short for an Summon battle.
. Next one should take longer.
last one on the storyline summon : Famfrit.
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05) Famfrit
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Here's Famfrit, summon of Water. He is also easy,
cause the magic word is Dispel.
summon Battle: Famfrit
summon's Helper(s): Dr. Cid
Recommended Level: 56-59
Have someone continuously cast Dispel to remove
Famfrit's buffs. Why continue?
Because Cid will keep recasting the buffs
and by continuously Dispelling the buffs, Cid won't attack you or
do anything else except buffing Famfrit again.
Have someone with a HP<60% Curaga Gambit. While one person
Dispels, the other two attack and one of the
other two will heal when needed.
Famfrit will only attack with his Water Jug,
from what I have seen him do.
Make sure your remaining two people Attack Famfrit.
Cid can't be damaged until you defeat Famfrit.
Good Luck with defeating the two.
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Famfrit Ended..........
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Another Short Summon fight, this ends the storyline obtainable Summons.
thats all... :tongue:
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OMFG I can't wait for this game to release in the US!Just 4 more monthes...
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If you can't beat any BOSS ..
do this if you have All Mist Knacks..
Double Damge :
1. Vaan + Panelo with 20 HITS = 45,000 HP from the BOSS.
2. Fran + Balflear with 20 HITS = 45,000 HP from the BOSS.
3. Basch + Ashe with 20 HITS = 45,000 HP from the BOSS.
Trouble Damage:
1.Vaan + Balflear + Basch with 20 HITS = 70,000 HP from the BOSS.
2. Panelo + Fran + Ashe with 20 HITS = 70,000 HP from the BOSS.
Everyone trust me i have tryed this ..
If you fusion your mist knacks you will make a high Damage for the BOSS... :cool:
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Ok after reading about all of these cool summons I went searching and found these cool videos:
http://youtube.com/profile_videos?user=chocosora
It shows all of the summons finishing attacks.My favorite are Mateus,Chaos and Ultima
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WoW thats Amazing I love Zeromus And his Finish Attack (Big Bang)..
Thanx for this Reply.... al-bhed_kid0827 :)
is there any question about any summon :confused:
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Is it true that the summons are all pretty useless in battle, with Myst Knacks being far more effective?
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Squall Lover: You have been asked not to double post so please do not do it. And again, this is not a chat room. Sometimes you might have to wait for days before someone else will make a post in your thread. That's just the way it goes.
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after seeing those videos who is everyone's favorite summon,mine is Mateus
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I loved Chaos' death blow, and Exdeath's! Ooooh, I just want to play this game so badly now!
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this is more information About :
Zeromus HP : 106,000
Chaos HP : 135,000
Adramelech HP : 55,000
:)
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Definately the best Summons ive seen in a FF.
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I found another 5 Optional Summons :
Zalhera: Found him in Barheim Passage, the passage is locked from your previous visit . to get the key , you have to finish Flower Cactrot Mob Hunt....
Queklain: Found him in the Garamsythe Waterway, but first you heve to finish White Mousse .. Mob Hunt..
EX-Death: Found him in Mosphoran Highwaste...
Ultima : Located in your favorite dungeon, Crystal Grande in the last part of the Ancient City Of Giruvegan...
Zodiac: After you completed all summons and Mob Hunts, he is optain In Jahara , Land of the Garif, talk to the Feng Shui Master Yuggil he'll tell you About An Evil force lurkin in the Henne Mines, make your way over there by chocobo , in Henne Mines from entrnace go Northeasterly to where you fought the boss there , ther eis a new door here leading East.. wich leads to new part of the dungeon with Significantly harder enemies.At the End you will find Zodiac...
now here is some infomations About summons battles...
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Zalhera
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Death, people, Death.
This dude is a death angel.
Summon Battle: Zalhera
Summon's Helpers: Zombies
Recommended Level: 35-40
Your timed, so act quickly.
Zalhera will OHKO one person
at a time, so revive the KO ed person.
Zombies appear, but I have never met them.
I've heard of it.
Some of his attacks are interesting.
They have to do with your levels.
Whack Zalhera and just use Phoenix Down when needed.
You should be able to defeat him.
If you beat him, you get the Summon version of Batman
(Just Kidding).
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Zalhera Ended..........
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I hate short fights, don't you?
Next up, Queklain, the fat bastard of doom.
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Queklain
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Status Effect Arena.
Make sure you cast your buffs before fighting him
(Hastega, Protega, ETC)
Summon Battle: Queklain
Summon's Helpers: Dark Colored Flans
Recommended Level: 35-45(or 50+ if neccessary)
Recommended Spells: Holy, Curaga, Esunaga
Big Trouble, the field is filled with slip status effect.
You'll be curing like mad. And if you don't cure, the slip status
will kill you, unlike normal slip status that you do to enemies.
And, he loves using Status Effects.
When the flans appear, have one person spam Holy on them.
It will take three Holys to kill all three
flans if your level is high enough, While that happens,
let one of your members attack Queklain and
the last one, of course, uses Curaga.
Queklain can use Immoblization Spells and Disable Spells.
Hope that he will do more immoblizing the disabling.
Immoblizing prevents you from moving, but you can remove it.
Disabling means you will have to last out enough time
since you can't do any actions. And it is
combined with the Slip status on the field to kill you
and not allow you to heal. So you will have to
depend on reserves. Good Luck. If you need to use Mist Knacks,
go ahead. I used Mist Knacks when Queklain had low
HP to make sure that I would Kill him before bad stuff. Got 19 hits.
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Queklain Ended............
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Coming up next is Exdeath.
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Exdeath
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Nothing to say for this intro of Exdeath.
Summon Battle: Exdeath
Recommended Level: 40-50
Recommended Spells: Curaga, Dispel
Dispel Exdeath's Buffs.
He'll re cast Reflect everytime it disappears
so don't dispel. Or, Dispel it to keep him distracted.
Exdeath can do some heavy duty damaging, so heal when neccessary.
Exdeath also has some powerful Magic, like Flare and Collapse.
Attack, attack, attack, attack and attack!
Have some powerful weapons to Attack!
That's basically all I can say, Attack!
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Exdeath Ended............
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So short, I wish it wasn't.
There's no challenge in short battles.
Here comes Ultima ..
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Ultima
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.......(silent)
summon Battle: Ultima
Recommended Level: 60-70
Ultima is dangerous.
Here's her attacks:
A Holy Laser Attack: does a lot of damage
Holyja: Damages all members and inflicts reverse status
(healing damages and damage heals)
Field Change: Changes Field Status
(Fight Sealed, Magic Sealed, Slip, MP Slip, Magnetic Field,
Skills Sealed or Items Sealed)
Biggest Problem? Ultima can change the field
status anytime.
Get White Masks from Balfonheim to absorb Holyja.
Dispel Her buffs,
If Magic is sealed, Mist Knack Time!
If Fight is Sealed, Darkga Time!
If Items are sealed, Attack and use Magic!
If Skills Sealed, do whatever you want.
Don't cast any type of HP healing Magic, same with items
when you have reverse. Just Let Ultima
attack you if you have reverse. Reverse runs out quickly,
so you can use Healing Magic and Items after that.
Good Luck again!
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Ultima Ended.......
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If you thought that was hard, try the next summon.
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Zodiac
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The last summon. He's powerful.
Good Luck, you'll need tons of it.
Summon Battle: Zodiac
Recommended Level: 70-80
Zodiac's attacks:
Darkja: Dark Damage to all members on field,
or instant death to some members.
Randomly chosen.
Collaspe: A Beam that hits all members in
a certain range of space.
Regular Attack: Damages one character.
Buffing up: Randomly casts
Protect, Reflect, Shell, Attack Up or Magic Up.
Barrier: Completely protects self from Physical Attacks.
Magic Barrier: Magic Version of Barrier.
Full Barrier: Both Magic and Normal Barrier
put together.
Dispel him. Now attack him. Have only two of your members
on the field with your third most powerful in reserve
(incase of Darkja). Once he gets low on HP
(about 3 inches left of the HP bar), use Mist Knacks.
If you are not fast enough, he'll cast B/ MB/ FB.
Then you have to wait until he uses Darkja,
then have someone quickly
dispel him while the other prepares Collaspe spell.
He will take a while. Even though this strategy for him
doesn't say it with its' super shortness.
Tons of Luck is needed.
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Zodiac Ended.............
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This ends Optional summons. ;)
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Wikipedia has some cool info on the summons as well: http://en.wikipedia.org/wiki/List_of...asy_XII_espers
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okay thanks but i don't need this is informations..
because i have my informations.. ;)