Neverwinter Nights 1 & 2 do it.
they also make it so your characters status can change depending on there actions :)
edit: as for non linear games - I reccomend Conquer Online as a simple first.
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Neverwinter Nights 1 & 2 do it.
they also make it so your characters status can change depending on there actions :)
edit: as for non linear games - I reccomend Conquer Online as a simple first.
Yes, NWN is a Forgotten Realms game, if I'm not mistaken.
Yes it is and, they have a cool system. The more evil you get the more evil you look wich I like :D
I haven't played it yet and only seen people play it so correct me if I'm wrong, but what about the new city of heroes/city of vilians mmorpg that's out. You can pick whether to be good or evil.
I also think KotOR ans Fable pulled off the good/evil thing the best.
Stay Essential
EE
Yes, Japanese RPGs tend to be a sort of scripted, linear experience. Western RPGS (especially those from Bioware, and Bethesda) tend to be very free to mould the story based on what you do. To take Oblivion as an example; there is a linear story in the game that progresses the same way, but it's the stuff outside of the story that you can do. You don't have to save the world, you can just exist. Some people don't really like open-ended games like that, but some people can get tired of linear stories.
Get Oblivion, and keep an eye on Mass Effect (it might come out on PC...)
thats fable bro.Quote:
Originally Posted by Bert
Also NWN and knight of the old republic.
I really like the stories, battle systems and character progression systems of japanese RPGs though, I prefer them to the style of western RPGs. Just want them to have a bit more of the roleplaying part :p.
o_oQuote:
Originally Posted by Bert
I must have never noticed cause my characters always had full armour (unless a monk... in which I always made Lawful Neutral)
in reply to Mirage.
I also reckon RPGs should have a little more pleasent roleplay, and I am sure that in the future, roleplay will get alot deeper minded or something.
Oh! Check out Steambot Chronicles. You might like that for a change.
I agree. I've always wondered what it'd be like if you could make Rikku fall in love with Tidus by doing certain things for her, etc.
or you could do it gta: san andreas style and pimp all the womens....and I think rikku wa inlove with tidus. At one point anyway.Quote:
Originally Posted by DeathKnight
Stay Essential
EE
Its like that in Ogre Battle.... Sometimes I'm too chaotic to get Paladins or sometimes im too lawful to get Black Knights. I try to go out of my way to get someone lawful or chaotic and it ends up affecting someone else. But the item clone glitch fixes that problem.
My character in Oblivion is Inexplicably evil!!!!! Mwahahahaha! I slaughtered almost all of the towns..so when i walk around them nobody is even there...
Note that the best examples of the non-linear make your own character's alignment games are American games. That's because for whatever reason Japanese game makers don't seem to want to do that.
The Japanese "silent hero" stereotype would probably bother me a lot less if you could actually make the hero's decisions what you would do. I've resigned myself to the fact that JRPGs are there to tell a story, so it annoys me when what seems to me like they try to have it both ways. It's kind of like you want to shout at the game "if the hero is supposed to represent me let me make my own damn choices!"
Because Elder Scrolls sucks?Quote:
Originally Posted by Mirage
I like being forced to live a story, the cinematical rpg, as they were coined, is good fun in itself - but I believe you hit the nail on the head - they are not true RPGs.
Bipper
Baulder's gate gets some what close, but still meh.