Yeah they're the same. And hume's are basically balanced.
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Yeah they're the same. And hume's are basically balanced.
LIES! from what iv seen as galka mnk war and drk i annihalate any elvaan of the same job and level in my party damage-wiseQuote:
Originally Posted by Ouch!
but in my opinion go for the extremity where if your a melee or tank of any kind use galka if ur a mage of any kind use taru. the only times when i prefer a different race is for thf and nin which i like mithra(the dex and agi) and rdm which i like hume and dragoon i choose elvaan.
i have mainly learned from my time playing that the balance making your job good is for mage and tank 60% skill 20% equipment and 20% race and melee is 20% skill 40% race and 40% equipment
Galkas have more hp than elvaan, more VIT too.
However Elvaan have more MP than Galka, and more STR/MND.
RDM is mostly a boost in MND, INT, and a convert Ratio of 1:1 as close as possible. Taru excel at the INT and Convert Ratio, however Elvaans have better MND.
Hume are best at nothing, but dont suck at anything either.
Bard and Monk :]Quote:
Originally Posted by ScottNUMBERS
ok, actually....im probably going to be a dragoon......or maybe a Dark Knight.......LOL!
You can only do that when you get to level 30 and do the Quest for it.
what is VIT
-_-'
Vitality.
what does vitality do
Why don't you go make a topic about it, and stop asking completely off-topic questions in threads.
MND affects Cure V extremely.
Quote:
Originally Posted by Khaotic
Define extremely.
Its one of the main modifiers for the outcome of hp healed. MND should be macroed in for cure V, especially on larger HP pools like galka mnks, just like melee macro in STR for their ws modifiers, there should be no problem with a whm doing it, the MP won't serve any purpose if you're not at max anyways.
Thats funny its the first time i actually heard of MND being the main modifier and affecting curing to any real extent. I might try some healing out with and without my MND gear sometime.
But currently i value Cure Potency %+ , and Healing Skill for CureV over MND.
While it's nice to have some extra MND gear for your Cure V potency I don't think it makes or breaks you. It's a direct modifer and since Cure V doesn't have a softcap like the other cures it's quite easy to boost it pretty high, but I don't know that it's worth going out of the way to get MND gear. I think for a lot of WHMs it's lazy (cheap) way of gearing a slot that could otherwise be made more useful.
You could either have 5 MND on a slot to give an extra 5 to Cure V or you could have 25-30-50 MP on a slot which would give you at least 1 Cure II for 90. If you are a very serious endgame WHM I can see going through the trouble of having a MND set to slowly macro in as you use your MP. I just think this is an expense you should put off until you have a very hefty manapool.
Usually, the only use I see in huge MND builds is for WHM to have an epeen contest of their own. "ZOMG I did 1600+ for a Cure V" when it was something like Temenos (2xLight Weather) + Korin Obi + Medicine Ring + Noble's Tunic + Light/Apollo's Staff + Divine Seal + very unhealthy Galka MNK.