currently mouse and keyboard... soon enough... the Wii
THE JACKEL
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currently mouse and keyboard... soon enough... the Wii
THE JACKEL
Well that's really what I meant by "Mouse Type". o.o Since I'm not really into FPS's, I didn't quite know the name. n_n; But I do thank you for adding Mouse and Keyboard combo, since "Mouse Type" isn't a very well suited name to a Mouse and Keyboard combo.Quote:
Originally Posted by Samuraid
i prefered mouse style when i had a laser mouse equipped(now i have a ball mouse.) now i like dual analog. and nintendo 64. the 64 rocked
Mouse and Keyboard, FTW.
Mouse and keyboard for the smurfing win. Mouse alone is awful, so is keyboard alone. I tried playing with my touchpad once. I died.
Mouse and keyboard hands down. There's really no competition and I have a feeling the Wiimote won't offer anything close to the percision of the mouse and keyboard in FPS.
Mouse and Keyboard :D
Metroid Prime/Prime II's scheme. Analog movement, toggle for free aim, and lock on ability. The only FPS controls that I've ever liked.
I've played Metroid Prime Hunters on the DS, but the stylus controls seem rather clumsy to me when it's time to jump or move fast. I'll go with mouse and keyboard.
Mouse & keyboard. Everything else is just slow and clumsy, and I don't see the Wii changing that much. A mouse translates my movement into corresponding movement of my aim on screen. The Wii does this as well, though I can imagine turning quickly will be problematic. Heck, the team behind Red Steel already said you can't turn as fast as with a mouse, but I won't deny the Wii will be a big improvement over analog sticks. The speed and accuracy of a mouse is unparalleled though which is a large part of why I've all but given up on console FPS games. They tend to be slow and plodding to make up for the inferior control scheme.
I will say though, that the Dual Shock is by far the best console controller for an FPS in my opinion. The four shoulder buttons mean you don't have to take your thumbs off the analog sticks very often. A big problem I have when I do play Halo is that I essentially have to stop aiming for a fraction of a second to use the melee attack, and that fraction of a second has made the difference between a rifle butt to the side of my friends head, or a shotgun shell in my face.