Younger gamers are probably attracted to the Draggon for the Wyvern, and also its history in the FF series. And to their credit they do look pretty cool. Hell, even I want a pet dragon!
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Younger gamers are probably attracted to the Draggon for the Wyvern, and also its history in the FF series. And to their credit they do look pretty cool. Hell, even I want a pet dragon!
Sorry if this is a dumb idea but im still new at this game. Only had it less than a month so far. Anyways, I wanted to be a DRG but I also like being a tank. Since DRGs arent good tanks but I like the Wyverns, is it possible to be a PLD as the main and DRG secondary and still use the Wyvern?
Or what about a DRG/RDM? With the support spells the RDM has, wouldnt the DRG be a decent option?
Im currently just a 14 WAR :(
Any help would be fine since I actually wanted to use the warrior as my secondary since I like his passive skills. I also wanted to be a DRG but all the neg feedback is killing it for me.
I thought about a DRG/WAR but someone mentioned that that was what noobs do. Im just looking at the damage output and the double attack and critical strikes for 30 seconds would be nice with the damage output a DRG seems capable of doing...
Dragoons are the only pet based job that can't use its pet when subbed. I don't see why - all other pet jobs get pets equivellent to their subjob level but the wyvern is banned altogether. People say subbing a wyvern would make the dragoon lose its uniqueness but then what of sub summoner and avatars and sub pup and automatons? Seems like shortsightedness on SE's part.
EDIT Actually, it's probably because for some reason using the Wyvern was a dragoon's old two hour and no job gets its sub's 2hour ability, but SE fortunately gave Drg another two hour so now it makes 0 sense not being subbable.
EDIT2 Dragoon/Warrior - What noobs do? Nay, Dragoon/Warrior is what Dragoons worth their polearm do. There are a handful of melee subs. Subbing ninja gives you utsusemi and dualweild. Utsusemi helps on long pulls and for jobs who pull hate. Dualweild lets you weild two 1h weapons. However, You don't pull hate because your damage is DoT divided between you and your wyvern. Polearms are two handed weapons and you can't dualweild them. Save ninja sub as a last resort sub for parties when you're puller and you know you can't survive w/o it - long pulls in Cape Terrigan (if people aren't in ToAU by then), for example. Ninja isn't a dragoon's default sub.
Subbing thief gives you Sneak Attack and Trick Attack. It lets you do a critical hit weaponskill and put the resulting hate on the tank. The thing is, a dragoon isn't about spike damage. They don't benefit from planting their less than spectacular WS damage on the tank. In fact, with hate removing Jump skills, they're best at playing the 1st voke to set up SATA for another melee like Drk who has WS worth talking about. Not much benefit from thief sub. Focus on DoT, not mediocre spike damage.
Subbing warrior gives you berzerk, double attack, and a slew of other useful melee skills/traits. If you don't need a specific tool from one of the other subs, sub warrior.
Its probably not subbable because if you look at it, wyvern damage is free damage, and is what seperates the damage of DRG over those of other jobs. 1200+500 > 1400 of DRK dmg average of battles. That and i wonder how the wyvern abilities work with DRG sj...
I thought for certain that subbing drg would allow the wyvern to be summoned after the drg 2hr fix. SE wants people to be more versatile and creative when choosing subjobs, but make only a handful worthwhile. Sub drg should definately get to summon the wyvern.
Drg/Rdm and Drg/Whm are incredible at soloing starting at around lvl60. There's a Pimp Drg on my server who can outsolo most other jobs. I think he uses both /whm and /rdm in different situations, but I don't know his exact reasons. Jumps allow a Drg to avoid large spike damage from tp skills and and high end magic.
Drk is definately a contender endgame with absorb-tp and the new merits for it. There are 3 main reasons that Drk's have been ignored(for the most part) endgame. One is that spike damage incurs too much hate and with their low def/vit they're an mp-sink for whms. The other reason is that other jobs hate to sc with drk because they're slow gaining tp, but now that's not so much of a problem. The third reason is that mainly ignorant noobs played drk in the past and ruined its reputation. No absorb spell and no amount of merits will ever fix the third problem, so drks will always be trying to prove themselves against that old stigma, but at least now the intelligent drks out there have less to fight against. With drk though, be ready for the first 30 lvls or so to be pretty annoying. Unless you're going to use sushi, your acc is going to be horrible and you're not going to see the major damage that you see at later levels.
Also, if you start to get frustrated, take a break but don't give up on your main job. Constantly changing jobs will keep you from getting into the funnest and most rewarding parts of the game.
I dunno about you guys, but i prefer /DRG if you are DD 20-30(Jump+ATK Bonus), and /DRG is pretty good at least in Midgard, people are dishing out millions for the +5% Haste Earring when subbing DRG.
As a taru I personally have done /DRG from 20-30 on melee jobs for the reasons Lion mentioned above. Jump+Atk Bonus pretty much outweight all other subbable things to 30. At 30 you get Berserk from WAR and SA from THF etc. but before that no job really offers as much as /DRG.
heh yep i was a DRK/DRG for about 4 lvls, from 26-30 lol
once i hit 30 though there was really no reason to sub DRG ever again.
if /DRG could use Wyvern then DRK/DRG would be very very powerful im guessing and would make DRG look like trash. the only reason DRG can hold its own against the DMG that DRK do is because you count the Wyvern DMG. if a DRK could get the Wyvern then really a DRG would lose much of its value in my opinion.