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Art presents itself the same way to everyone. You may feel differently about the presentation than someone else, but you still see and experience the same thing that everyone else does.
Games are not like that. The interactivity in it means that not everyone will witness the exact same presentation, and if you don't have the appropriate skills for certain games you won't even see it to completion.
I see what you are saying - and certainly the final point about not seeing everything the game has to offer has validity - but I would contest that, because videogames are still a fairly new industry (Yes we've most of us grown up with it, but next to literature or even film, it's still very nascent) we might see different considerations come into play. I think your definition of art is somewhat flawed, more importantly, and does not consider the possibilities held by a medium which
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Games do not fit inside the classified box of 'art'. Rather, the 'Art box' is a part of the game. You have elements of art within a game, but the experience is so much more than just art.
I actually think you're bang on the money with the idea that games do not really fit into the 'art box', and that it is more than what we typically consider art - but I think you are drawing the wrong conclusions from it, and I would contest that what is required is an expansion of the term 'art', rather than excluding the term's application to videogames.