You didn't play many 8-bit games, apparently.
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You didn't play many 8-bit games, apparently.
games are a LOT easier these days.... i'm older and more co-ordinated.
KHII was wayyy too easy i beat sephiroth on lvl 65 on hard mode. levleing up games are the easiest because if you can't beat it at a low level level up and then beat it. so i try to counter that with beating everything on low levels.
i beat star ocean till the end of time on lvl 56 then went on to beat ethearial queen on lvl 150 on galaxy mode. Freya is wooping me though.
supuer ghouls and ghosts if thats what its still called was an insanely hard game i got to the end and couldnt beat it. even useing a cheat of saveing at anytime by the press of a button and returing with another button i still couldnt beat it.
and hey the original arcade pacman come on near impossible only one person ever to beat it.
old games = harder
What difficulty level?
Oh, you should try VP2, without the funky power-leveling uber equipment. Now that's a challenge. And for an RPG!
the easy way to solve this is to be like star ocean and make the player use his/her eyes and common sense to figure out problems instead of the heavy hinting that is in most games
Wrong way
Random NPC:"oh my i left my necklace in the haunted caves . could you go fetch it for me
Main Character" really i will go check it out" if shes so weak why did she ever go there
Right way
Main character: enters town and is about to leave when a woman comes and tells him her friends have disappeared and more thugs are around. The game ppl will have scorch marks in the field that will lead him to a volcano
subtle hints make games better and more realistic
i agree for the most part
that more improves on the "what do i do next" difficulty but not so much on the battles are so much of a challange that i need a better stratagy.
"the what do i do next" makes the game more fun to play and overall harder but what i want is where half way through a one sided battle you figure a way to win and are on the edge of your seat hopeing you can pull it off.
my idea of a hard game is where stratagy is the key to winning not power. which is how i like to play games.
ff7 battle against ruby weapon that was a battle where you needed stratagy but i want to see that type of stratagy neccesary for beating the game itself. not just side quests.
Oh I like easy. I love video games but have a bad heart. The stress from overly difficult video games would be really bad for my health. That's why I like Oblivion with the difficulty slider.
They seem harder to me. Maybe I'm just getting old. :p
I prefer easy, long games.
eh, dont forget you are also more skilled then the last game you played...
and its also most likely that the game is more fluid, as it evolves.
I just think we're just all smarter and better now than we were back in the day.
I still find Blaster Master NES, which is my favorite game of all smurfing time, difficult to beat without dying though...
But then again, that game is difficult to begin with.
:sophia:
But for the main topic, I think games may seem easier due to the fact that games are much more intuitive than they were in their early 8-bit era (usually...). More options, better graphics, etc...
Although, Ninja Gaiden was merciless in many ways.
Finally, someone mentions Ninja Gaiden.
I think the main reasons that games seem to be easier now is that we're older, more experienced, and more skilled than we were when we first started playing games. Another reason some games seemed too hard (back then and right now) is because of just plain bad game mechanics.
Ninja Gaiden was incredibly difficult. The first boss in that game is harder than final bosses in most other action games, and it's a very simple battle in essense. You have a sword, he has nunchuks, just hit each other till one of you dies. No other gimmicks like some enormous monster about to take destroy the world, or some crazy magic wielding villain. Just a guy who is really good at using nunchuks.
The challenge comes when you realize that you can't just attack him blindly. He will block most of the things you just throw at him, and will punish you painfully for it. You have to dodge, run on walls or whatever you can to avoid his attacks, then use your skills to strike at the right time. It's a game of pattern recognition and skill, and you won't be able to progress far if you suck. The game is rated M for mature, so they expect you to be '17+' when you play it, which should be old enough to have fairly good digital dexterity honed from years of gaming.
Ultimate Ghosts and Goblins is another very difficult game, but it does have some bad (or maybe intentionally cruel) design decisions. When you get hit, you get launched backwards. Sometimes, especially on your first few playthroughs, it's impossible to evade some of the stuff that just comes up out of nowhere. Now, there are certain areas where Arthur is on a fairly small platform, suspended over a vat of lava or acid or some other instant-death pit. If you get hit by some random thing that pops up, you get launched backwards, off the platform, and into the pit of burny death. Maybe it really is intentional instead of flawed design, but it sure as hell is frustrating.
Most games now make the controls easier or more intuitive as someone mentioned. This could potentially make some parts of games more bearable. Example: If double jump were to work in Ultimate Ghouls and Ghosts in the knockback situation, one could at least save themselves from burny death if they reacted fast enough. Difficulty needs to come from the A.I. now, not from limitations and flaws in the game system.