Red mages are useless nearer the end. Think about it, can a red wizard cast LIF2? No! Can a red wizard cast CUR4? No! Red mages may be good in the beginning but not the end.
Its hard for a red mage to heal a downed fighter
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Red mages are useless nearer the end. Think about it, can a red wizard cast LIF2? No! Can a red wizard cast CUR4? No! Red mages may be good in the beginning but not the end.
Its hard for a red mage to heal a downed fighter
For reasons of sheer sanity, you should never have more than two of a single class type in any reasonably balanced party, unless you are on some kind of a challenge.
Well considering that they give you so much great weapons and armor at the end of the game, you really shouldnt be dying that much. I mean really, the only boss in the Tofr that actually causes a lot of damage is Lich with Nuke. And Chaos, but a fasted Knight with the masamune = dead in no time.
Even a White Wizard at lv 50 can't cast LIFE2 to revive a comrade slain by Chaos. All deaths in that fight are permanent because Chaos is an unstoppable badass who used to be a knight with 106 HP.
All I know is that I played a party once: F/RW/WW/BW
At lv. 27, I endeavored to slay the abomination that was once Garland and break the Time Loop forever. And after a barrage of spells from both sides, the slinging and slashing of Xcalibur, the gigantic crushing paw of Chaos and the quaking ot the ancient temple of Fiends, my RW, barely able to stand amidst the corpses of his comrades took one last defiant step forward to Chaos (merely 13 HP from death), and the Masmune proved it's worth.
The RW didn't just kill Chaos. He chopped him into so many miniscule pieces that the monster was literally dissolved.
Now tell me, which of the 4 lived? RW. Which of the four has that ultimately badass Dissolve Attack Style? RW. Which of the four is the best? RW.
No more questions.
That's my current team, I must say it's very easy. I've only had one or two random encounters in the entire game (and I'm approaching the end) that I haven't been able to handle.
It beats Warrior / Monk / White Mage / Black Mage (PS names) anyway. Perhaps some of you guys can shed some light on this, does Monk have ANY redeeming features at all? I got 7 hours into the game and simply restarted from scratch because Monk was so diabolically useless and I couldn't afford to have such a terrible team. With the Warrior / Warrior / Warrior / Red Mage line-up I got back to the same point in less than 2 hours.
The Monk / Black Belt does more damage if you make him bare-handed, but when I played with a team of Fi/Bb/Wm/Bm, I think the damage the Black Belt did was still very low, at least on WSC. My guess would be that he's the ultimate physical attacker only in the NES version.
PS1 version, which is a port of the WSC i believe, has him dealing lots of damage.
If memory serves, around 80-150 around level 11, 300-600 around level 21, and 900-1500? around level 31?
But memory could be wrong.
Black belt suffers from low level games, but shines in high levels.
His multiple hits give him chances for multiple criticals, which eats through some of the more high defense monsters. His armor is very weak until extremely high levels however, and he is thus referred to as a "Mage with a cannon on his arm"
Black Belt is ok... horrible on Dawn of Souls, and not sure why you aren't seeing wonderful damage from him, he certainly outdamages a Red Mage in all my parties that have him and the RM together past level 11.
Back on topic... I have a save or two with the aformentioned party, and yes, it is a good party, but the lack of magic sort of hinders it a little, and it seems boring at times, where having more variety adds fun.
I would never really want more than 2 fighters myself after using 3 + RM. Also the RM/RW runs out of healing quite fast without frequent heal staff/helm usage, and without the additional healing of the Knights, it gets a little scarce on healing. Things hit hard even on Knight armor, and RM doesn't have.
It also depends if you play FF1 more running away from battles and skirting through the dungeon to hit the final boss, or fully exploring each dungeon, fighting every battle, and completely clearing it?
The former takes much less healing, while the latter... well.
you get the idea.
Erm just my opinion though, and by the clock it seems I'm going to be late for class at college. /wave.
Fighter/Fighter/Wh. Mage/Bl. Mage? It seems varied enough.
It's not bad, but it would be boring in the beginning. I've found the use of magic to be the reason battle is so exciting, just by the sheer variety of spells. Also, the limited slots for each spell level adds some nice strategy even if only a little. To be fair, though, you could easily beat the game if you just level enough.
I agree, a team of Fi/Fi/Wm/Bm isn't that boring. It's actually a very good and a well balanced party. A problem with the teams that have 2-4 of the same party member is often that they're quite unbalanced, but I don't think Fi/Fi/Wm/Bm has that problem. Another pretty interesting team is Rm/Rm/Wm/Bm, or at least that's what I've heard. I've never actually tried out that party myself, but you'll get a lot of magic that way, and since Red Mages can cast both white and black magic, I don't think you'll make them identical clones of each other, giving them some variety.
RM/WM/BM/BM. The second BM more than makes up for a second RM in the beginning, and it's better to cast more high spells later on then it is to have a second eroding RW.Quote:
Another pretty interesting team is Rm/Rm/Wm/Bm, or at least that's what I've heard. I've never actually tried out that party myself, but you'll get a lot of magic that way, and since Red Mages can cast both white and black magic, I don't think you'll make them identical clones of each other, giving them some variety.
The only problem is that white magic occasionally can be hard to come by. But once you get the heal staff and helms and ribbons and such, even the 2 black mages can hold their own for a while, And it's a heck of a lot of fun to blast your enemies to bits with three black magic casters.
i played through the NES version once as Fighter/Monk/White Mage/Black Mage.
Monk seemed fine to me, a bit weak defensively but more likely to kill an enemy in one hit than fighter (except during the beginning). towards the end it was monk who took the biggest chunks out of the bosses for me.
then i played Dawn of Souls and had the same party except swapped Monk for Thief. i wanted to try out Ninja, and also thought thief's running away skill would be handy. except in the GBA version THF running is average if not worse (i think black mage has better running than THF in this version) but he is a much better fighter, not missing as often and having stronger hits. also ninja black magic is useful at the end.
but i have never used a red mage, both playthroughs i kept BM and WM. my impression of red mage is that, although he may help boredom during battles where you don't want to waste spells, he can't get the best of anything and he always feels like an unfinished product. in FFIII i used red mage for a fair amount because i could always switch to W or B for the power spells.
didn't intend to write that much thx bye