ma wha ye landlubbers sure haf bad taste!
the strung kin' uf men, like we sailors, like the berzerker!
I said BERZERKER!
(is my redneck-sailor enacting good?)
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ma wha ye landlubbers sure haf bad taste!
the strung kin' uf men, like we sailors, like the berzerker!
I said BERZERKER!
(is my redneck-sailor enacting good?)
Blue Magic is the most useful magic school on every FF it appears. :love: (yes, that includes FFVI IMO)
Other than Blue Mages? I personally like Chemists (Drink, Mix, Recover and Revive are all useful), Mystic Knights and probably I will love Necromancers when I get my hands on this class.
On a side note, Gladiators - and specially their command Finisher - are overrated and LAME. And Gladiator sprites are fugly. And at least for me, Finisher almost never does Elemental. Mostly I get those "Attempt failed!" or Critical Hits, whch causes good damage, sure, but not enough to... give Finisher to all four characters. @_@
I like the Archer for the Rapid Fire skill and the Oricle for the ABP Plus skill. Tie between those two.
Lancer ftw.
Summoner or Blue Mage. What can be more fun than having a big dragon torch yoru enemies with Megaflare? And blue mages are cool to do that annoting stuff monsters mostly do to you (Flash comes to mind, grr...). Revenge is a sweet thing.
Necromancers are fun too for their nice looking spells, but you get them so late in the game that I barely use them. A shame, really.
1.) Red Mage - master the job and get 2 stright magic attacks
2.) Samurai - may be expensive to use GP to attack high but it sure does come in handy.