Ok, I assign one of you to create a futuristic cat race from another dimension! Just put it simply, make them quick, but weak, for example. Then, we got this underway!
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Ok, I assign one of you to create a futuristic cat race from another dimension! Just put it simply, make them quick, but weak, for example. Then, we got this underway!
I really don't think putting in a cat race as playable is a good idea at all, but if you want one it's something like this:
Catfolk
* +2 dexterity, -2 strength. Catfolk are agile, but aren't very strong.
* Medium: As medium creatures, catfolk have no special bonuses or penalties due to their size.
* Catfolk base land speed is 30 feet
* Low-Light Vision: A catfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* +2 racial bonus on climb, hide, jump and move silently.
* Natural Weapons: Catfolk have two claw attacks, each of which deal 1d4 damage. The catfolk is considered both armed and proficient when attacking with these natural weapons. Claw attacks can be used in conjunction with weapon attacks as part of a full round attack action, and can count as both a light and off-hand weapon for cases of two-weapon fighting.
* Lethargic: Catfolk take a -2 penalty to all saves to resist sleep effects.
thats a pretty good job!
of course you could tweak it in any number of ways, which people do all the time, there's no singular race of cat people...gr
man i remember the days of talking about D&D for hours on end...i'm gonna wander over to the wizards boards for a bit
Ok, so here's the characters I decided to keep or I've edited:
R'Alise
Breach Vail
Razz'l
Shiastao
Anyway, here's two more characters:
Ludea Maxxorx
Age:36
Gender:Female
Class:Fighter
Race: Dwarf
Alignment: Neutel Evil
Starting Equipment: Bastard Sword, plate armor, helmet, plate boots, plate greaves
Personality: Quiet and very rude. She's arrogant and selfish. She's very racist of gnomes and catfolk, or as she calls, "Kitties."
Speaking of cat folk....
Cyle Baharlone
Age:26
Gender:Male
Class:Ranger
Race:Catfolk
Alignment:Chaotic Good
Starting Equipment: Bow, arrows, studded leather objects:hood, armor, greaves, boots, gloves
Personality: Loner, and very depressed, Very good friend for Valygar. (Female Romance Option)
And here's a goblin...
Cacato Muijo
Age:34
Gender:Male
Class:Fighter/Mage
Race:Goblin
Alignment:Chaotic Neutrel (Can become Chaotic Good or Evil)
Starting Equipment: Cloth armor, cloth boots, cloth greaves, Light Sword (Mother's Sword) Dark Sword (Father's Sword)
Personality: Confused with his alignment, Cacato is very bizarre and insane. He may say good or evil lines, because he lacks a decision about his path. He will become sane if placed under good or evil by the player, and his swords will become of that alignment. Also, his mother will be ressurected if he's good, and his father if he's evil.
It would be really awesome if this project actually would be successful. I'm a big fan of the BG series as well, and was really excited about a 3th game. So yeah... :cool:
I don't have any experince in programming and stuff like that at all, but if you'd need some suggestions for dungeon-designs or whatever, I wouldn't mind helping out if possible. :greenie:
Ok, how 'bout character designer or portrait artist?
Um, do you want to create both characters (race,gender,personality,etc.) AND create portraits for some of the characters?
Ok, I must double post, anyway new jobs:
-Voice Actor
-Music Designer
Also, I plan to have these features...
- I plan to have 30 possible playable NPC's.
- 8 Party Members
- Relationship System, initiating freindship and love between playable characters and important characters that aren't playable.
Also, 8 new characters:
Drahk Stomhargue
Age:41
Gender: Male
Class: Barbarian
Race: Half-Orc
Alignment: Neutrel Evil
Personality: Mad and vengeant. He wants to avenge the death of his parents, and he can be reversed to True Neutrel and learn to stop avenging the dwarf who hates half-breeds.
Equipment: War Hammer, Chain, Chain Leggins, Chain Boots
Tuneless (Unknown Real Name)
Age:28
Gender: Male
Class: Bard
Race: Gnome
Alignment: Chaotic Good
Tuneless is bizarre and horrid as a musician. His nickname is Tuneless, but his real anme Majihoriadais. He can't sing, but isn't a bad warrior, he's ugly, but nice. Good friend for Jan.
Equipment: Short Sword, Leather, Leather Leggins, Leather Boots, Leather Gloves
Twit Groidain
Age: 35
Gender: Male
Class: Mage/Thief
Race: Halfling
Alignment: Lawful Good
Good and very valiant. He's a "steal for the poor" type. Not as vain as Nalia, and valiant. He has much inner demons, and is easily disliked by evil-doers.
Equipment: Lute, Shirt, Hat, Shoes, Pants/Trousers
Braziem Morey
Age: 23
Gender: Male
Class: Paladin/Fallen Paladin
Race: Half-Elf
Alignment: Lawful Good/Lawful Neutrel
Braziem is free spirited, but unwilling as a Paladin. He's unhappy, he constantly breaks rules, but he wants to be free. You can eventually find out he was forced to take this from his abusive father. He can be fallen in love with by female characters, and can quit the Order, and become a Fallen Paladin who's Lwaful Neutrel, but he'll be happier.
Equipment: Rapier, Buckler, Padded Formal Shirt, Padded Formal Pants, Padded Formal Boots
Hariamon Zunon
Age: 20
Gender: Female
Class: Cleric
Race: Human
Alignment: Chaotic Neutrel
Personality: Very kind and helpful, but slightly proud. She's independent and selfish, however.
Equipment: Mace, Mail Armor, Mail Leggins, Mail Boots, Small Shield
Kysahi Mokamura
Age:17
Gender: Female
Class: Thief
Race: Catfolk
Alignment: Chaotic Good
Personality: Very happy and independent, but homesick. She misses her planet and technology. She''s good, but somewhat sinful. Can fall in love with Valygar, Cyle, or Male Characters, Can have a romance square.
Starting Equipment: Bustier, Boots, Dagger
Eilieande Haikal
Age: 34
Gender: Female
Class: Sorceror
Race: Halfling
Alignment: Chaotic Evil
Personality: Evil and insane. Very angry, and hates anything under Catfolk and Drow, like most keep it old fashioned people.
Equipment: Staff, Robe, Shoes
Dingar Froiskant
Age:48
Gender: Male
Class: Fighter
Race: Dwarf
Alignment: Neutrel Evil
Personality: Hates Drow, has purple marking on eye, really despising and hates everybody.
Equipment: Bastard Sword, Plate Armor, Plate Leggins, Plate Gauntlets, Plate Bracers, Plate Boots, Large Shield, Plate Helmet, Plate Belt
Now, get to work, people! Make some portraits! Create some gameplay, do something!
Could I PLEASE get some people to help me? Come on we have jobs for people with voices! Also, here's my weekly update:
-I forgot the class Warlock, so Warlock! Warlocks MUST be any evil, chaotic neutral, or chaotic good.
-I made a warlock and a some guy.
Xerr Mycnum
Age:63
Gender:Male
Class: Warlock
Race: Half-Elf
Alignment: Chaotic Evil
Personality: A rude man who believes he will finish his training and rule the world. He has yet to finish training. He's arrogant and very naive of other people's opinions, although he may be quite the pain, his skills in magic is unmatched.... for now.
Starting Equipment: Nothing! You find him in his skivies!
Sharal Bahasarm
Age: 88
Gender: Male
Class: Fighter/Mage/Thief
Race: Gnome
Alignment: Chaotic Neutral
Personality: Very bizarre and very insane. He's a faded ally, and is now a very wandering soul. He can do a lot, but masters none, he's insane and has lost his touch.
Equipment: Mace, Mace, Studded Leather, Pants, Shoes,
Also, I will allow one more measly cameo: Kivan and Mazzy. Ok, that's two, but I'm done creating characters, I will accept about.... 15 or so more characters. Also, here's the beginning:
AN intro movie shows what you've done the last few months, and it shows you in a forest. You walk around and witness the Catfolk appear, you wonder what happened, and report to a nearby village. THis is where you can find Cyle and outside is Jyrelo. From here on, you can be pretty open-ended.
Also, here's some new jobs:
-Enviroment Designer
-Quest Desginer
-Interface Designer
-Yet more programmers.
Now, get to work! I don't need anyone in particular, just somebody who wants a job, no previous BG experience required!
Here's the character quests for Brech Vail and R'Alise
Brech Vail
Romance- Just be nice to her and follow her perverted ways.
The Master Seductress- Brech Vail always wanted to be the annual Master Seductress. The seductress is a celebrity, who models and becomes a dream for men everywhere, she occasionally perfroms with singing and such, have her anger the current one, and have her sexiness become public, sign her as a candidate, and she wins the title!
Dumping- Her lover is cheating on her, so she'd like to kill him. Go to his house, and kill this Orc barbarian.
R'Alise
Former Friends- His past friend is dead, he wants to get to the bottom line of the crime. It turns out his very good friend killed himself.
Dying Wish- Fill out R'Alise's wish by finding his father, which is living in a small village somewhere.
WEEKLY UPDATE! The update..........
:( A....quest. Yeah, I'm alone, one developer army, so I sad. I could use someone's VOICE for crying out loud! Help me! :'( I'm sad, I need helpers! Anyway, the quest:
Crimson Blood
If you have a catfolk in your group, a cool disequest ensures. You are attacked by tons of weird people over and over and over. THis triggers your cat person to become angry. However, once you kill the last wave of assasains, you find out a cool hint: The Catfolk's technology is being held under a building. You have the option to tell the police, which is really mean and offesnive to the catfolk, but you can hide the technology, use the technology, or send the technology back, here's ceratin Catfolk's opinions:
Cyle- Give back the technology.
Kyashi-Use the technologyt.
Every catfolk will have a different opion, making this an interesting quest, despite lowering your rep for killing tons of guards, but it's only 2 pts.
If you're serious about the game, I suggest getting ahold of the Dungeons and Dragons material that it's based on.
Player's Handbook
Dungeon Master's Guide
Monster Manual
These are the three core rulebooks, and they're basically an absolute must as they define the stats for classes, weapons, armor, monsters, etc. etc. etc. that the games are based on. You can pick up the complete set for $60 or so. Alternatively, if you are dead-set on re-using the older rules as opposed to the newer 3.5 rules, you should get your hands on those earlier rulebooks.
Pick up the Forgotten Realms Campaign Setting book. It contains summaries, timelines, statistics, and important people and places for the entire world in which the Baldur's Gate games take place.
At the very least anyone seriously putting together a fan-made BGIII needs the core rulebooks and the FRCS. If you want to make it good you need substantially more, including more specific books about Faerun's regions, advanced monsters, gods and avatars, etc. If you want to do some planar exploration or use characters from other planes you'll want the planar handbooks, and possibly a deal of information from the Planescape setting.
I'd also suggest reading a number of Forgotten Realms novels for a look at the people and places involved in the Baldur's Gate games. The Avatar cycle: Shadowdale, Tantras, Waterdeep, and the two later ones about Cyric are important to read because they tell the story of the Time of Troubles including detailing Bhaal's death and the people and places involved. Many other FR novels give looks in at Baldur's Gate, Waterdeep, Amn, Calimshan, etc.
Without doing the research beyond just playing the Baldur's Gate (or the few other Bioware) games you might as well not start. Without staying true to the setting, even if the game contains many immensely cool aspects, you'll get wide unacceptance from people who take the BG games and the FR world as "living" storyworlds and not just games.
At any rate, putting together a good story and doing art and music are going to be your biggest challenges. Once you find them a few skilled computer science majors with some spare time, the appropriate software and hardware, and an interest in programming games can build you a game engine IF you can tell them exactly what you want to accomplish (the rulebooks are invaluable here, as they basically lay out how every stat can be incorporated into most typical player actions). I'm not sure, but you may even be able to use the Infinity Engine that BG and BG2 used if you can get ahold of the myriad of editing/hacking programs you need. Alternatively, you may just want to mod NWN2 if it is versatile enough to do most of what you want to accomplish.
I also recommend going around to other fan-made game projects on the net and gathering information on how they approached their projects, where they encountered difficulty, what file formats they used, etc. Hero6 is one I spent some time with myself many years back, but there are many others out there.
Finally, anyone can think up some ideas for a story, lay out some characters, sidequests, etc. This is done by thousands of people every day. If you're serious, you really need to take it upon yourself, or you and one or two other people, to be a Project Manager/Director. Determine your vision for every aspect of the game, right down to storyboarding the movie sequences, and then go find the people that can make it happen. Letting a bunch of people into every aspect, or too many aspects, of the decision-making process assures that your game will take the better half of a decade to get made.
If this sounds like a full-time job, that's because it is. An rpg of playable quality is not something that people generally accomplish in their free time...that's why people get paid to do it. This is doubly true for a game like those in the Baldur's Gate series...to maintain anything close to the level of quality you have to maintain the amount of work and information gathering that Bioware/Black Isle put into the games when they made them.
Anyway, I don't mean to discourage you. I'd rather somebody with serious interest know what they're getting into. People with real experience (that doesn't mean scribbling your plot, some character info, and a few game features on the back of a napkin) in making games, particularly true gamers, can only mean better games for all of us in the future, so I wholeheartedly encourage it.
As a final suggestion:
Lay out the entire framework of your story.
Who is the main character?
Who is the main villain?
What is the villain's motive?
What is the main character's motive to stop him?
What locations (in the broad sense) will the player be traveling to?
At each point of the story, what drives the plot forward?
Top down rather than bottom up. Take some time off from the classes/races and related sidequests and develop a cohesive story. Then go back and fill in.
Here's the example from BG1. Until you have the story laid out and "set in stone" you don't really have anything but "some scribbles on the back of a napkin."
Baldur's Gate SPOILERS:
Main character: Child of Bhaal, the Lord of Murder
Main villain: Sarevok, another child of Bhaal, by a different mother
Villain's motive: Sarevok wishes to claim his "birthright" and become the new Lord of Murder. He hopes to accomplish this by causing death on a large a scale as possible.
Main character's motive: Discovering his heritage, avenging the death of his foster father, and in the process foiling the plot to bring war and chaos to the region.
Locations: Candlekeep - your home and starting point; Beregost - the town caught in the middle of a potential conflict between the great region of Amn and the city of Baldur's Gate; Nashkel - frontier mining town under Amnish control, source of bad iron plaguing the BG regioin; Bandit Camp - hidden camp of the bandits destroying commerce in the region; The Cloakwood - large forest with a secret mining project working for the benefit of the Iron Throne; Baldur's Gate - seat of government for the region, under control of "the Dukes", kept secure by the Flaming Fist mercenary security force, Iron Throne trying to grab power by being sole provider of good iron to the city.
Plot points: Forced to leave Candlekeep by your foster father Gorion-> Gorion's murder leads you to seek help from his friends->iron shortage/plague and bandits causing unrest in the region and his friends want you to investigate->discovering source of the iron problems leads you to conclude that the bandits and the iron problems are being directed behind the scenes by somebody with a larger plan->investigation of the bandit camp leads you to The Cloakwood where the Iron Throne is mining good iron to sell for their own profit->Iron Throne is trying to consolidate power in the city of Baldur's Gate and the bandits and iron shortage were part of that plan->you are framed when you infiltrate the Iron Throne meeting at Candlekeep after the heads of the organization are slaughtered->Sarevok operated behind the scenes to use the Iron Throne to grab power in the city and launch a war on Amn->Sarevok is your half-brother and wants to cause war and chaos to ascend to divinity.
Ok, so this seems hard, :(. Man, I'm stuck, but I guess I'll make the story thing...
Main Character: Child of Bhaal, rejected power to live a simple life.
Main Villian and Motive: A group of ultra-powerful warriors who plan to destroy you and every connection to you.
Hero's Motive: To protect him/her and all person connected them safe and to find out the origin of the catfolk, these warriors and wizards, and to fiund out why they are out for him/her.
Locations: Not sure yet, workin' on it! :D
Plot Points: See above.
About the rules, I'm clueless, I need help and some support. :( If someone could give me a link to the entire rules, thay would be collioest!
EDIT: You know what, Ender? I don't have $60, I'm Christmas shopping, I don't want to read seven books, and I don't like it when you come in and give me a huge lesson on D+D, I know you didn't mean to be rude, but coming in from nowhere and telling me I can't play something because I don't know the material it's based on is just kinda, :'(. So, I'm not insulting you, but I reassume my role as project leader, I will NOT read $60 worth of books, if you need to give me D+D info, be a bit more polite and don't tell me what I need to do, as you can tell, nobody has really helped me other than the fine people up top and down low, so if you want to give me an argument, PM me, if you don't and are trying to help, PM me anyway, but I started this project, I lead it up to here, and I will assume the leader, so yeah, I will follow D+D 3.5 rules, yeah I don't know exactly what the planes are, but I WILL tell you this, Baldur's Gate is based on D+D rules, and anybody can use it, not just D+D experts, if that did apply, then I would probably be sued by now, and you may not have been trying to be rude, but I surely took it that way, Ender, and coming and destroying my fan project and basically telling me to become a D+D buff is not cool, so no, you aren't goping to lead this project, somebody else, will, Araciel, will you be my D+D source and project leader? Why? Because you didn't come in and tell me how to be who, you gave me what I needed, and you gave it to me well. SO I accpet you as project leader!
P.S. Ender, I'm not trying to be rude, but I took you as rude, so that gives me the idea that having you lead isn't a good idea, so Araciel, accept this job as Project Leader, may your D+D knowledge and good idea of leading the D+D naive become great one day in EoFF fan projhect history, my friend!!!
Drake Yashomerue
Age: 16
Gender: Male
Class: fighter/druid
Race: tiefling
Alignment: Chaotic Neutral
Personality: Loves to fight, but is really nice for a demon. He also is on a quest to find true love, and get as much money as possible.
Equipment: golden sword, black boots, torn up black shirt, and torn up black pants.
Background: Borm a lowlife whos parents are both dead. He hates the people who killed his parents, and destroyed his home. He loves no one yet, but hopes to soon.
Not too bad, but here's osm eflwas I sense,
1) There is no half-human half-demon, you CAN be a tiefling though!
2)Personality isn't deep enough, give some back story!
3)It's not called "Warrior" but it's alright, I AM a perfectionist so it's nothing personal!
Anyway, I'll show you the classes and races you want to help!
Fighter-Main fighter, can be improved by dual-classing
Mage-offensive magician and masters many types of mage types
Cleric-healer and undead combatant
Druid-Both offensive and defensive spellcaster
Paladin- healer and fighter, must be lawful good
Ranger- can learn a spell or two, good with bows and such
Monk- unarmed fighter, quick and deadly
Sorceror- spellcaster with different spell types
Thief-deals with locks, traps, and quick fighting
Bard- musician, and jack-of-all-trades
Barbarian- ultra fighter, but lacks everything mental
Warlock- magic user of death
Here's some alignment-class rules,
Paladins must be lawful good
Druids must have neutral in somewhere, like neutral good and such
Monks must have lawful in alignment
Warlocks must be evil or have chaotic in name
other than that, any class can be any alignment! :D
Here are our races:
Human, jack-of-all-trades
Elf, good spellcaster and very smart
Dwarf, strong but not agile, good warriors (they are NOT any dumber than humans!)
Half-Elf, mix of human and elf
Gnome, good with magic and other stuff
Halflings, good thieves, very close to humans
Half-Orcs, mix of human and orc, very strong
Goblins, short but full of heart and thievery :D
Catfolk, agile and athletic, but lacks muscle
Certain race have certain interests, whilw you can't be a tiefling, you can meet some, could someone good with D+D help? Since I only write and create characters, I need help.
Oh, and races do not follow certain alignments, they can be any.
If I came off as rude, I wasn't just giving what very little I know out at ya! :D:D:D:D:D:D:D:D:D:D:)