I did. thought about making a thread for it like I did this thread back in the day, but I wasn't sure if enough people around these parts picked it up. I thoroughly enjoyed it, and I'm glad to see that most people did too.
Printable View
Which anyone who hadn't spoiled the game for themselves would do. Virtually anyone. I suppose you might have the odd individual who instantly recognized they could get away without killing anything and just decided to set that challenge for themselves.
The game explicitly tells you no one has to die from the very beginning. It was also all over the marketing. It was obvious. I didn’t have it spoiled and the pacifist run seemed like a no brainer
I didn't pay attention to the marketing, but then I also don't remember it saying that. I might have just ignored it because not leveling sounds hard. I also seriously thought you were just troutposting until your last post.
Toriel literally says "hey, maybe don't kill people and try talking to them instead????"
While there are certainly puzzles to non-violently defeating monsters, the game outright states from the first moment that you really maybe shouldn't kill people.
Lots of RPG characters say not to do stuff and then you have to do it anyway. It's a common trope.
Good for them. Maybe they figured out how not to be assholes too.
This may come as a shock to you, because you know 8 year old with eidetic memories or whatever but I don't remember every line from a game I played through quickly over a year ago.
*shrugs*
You were being difficult for the sake of being difficult. I wasn't really trying to ruffle you're feathers that hard, but it's difficult for me to understand why you wouldn't be able to understand what the game tells you...by literally telling you. Flowey outright says it. It's seriously not hard to pick up that info.
Don't get mad at me for your lack of comprehension. Get smarter.
No. I wasn't. As I previously said, I thought he was troutposting. Even the way he phrased it made it sound like he was troutposting. I also said I don't remember the libes you're talking about. To my best recollection you get your ass handed to you at the beginning for trying to talk to Flowey, so why would you keep doing that?
Flowey says don't kill anything after you've already played through the game once. I'm pretty sure he doesn't say that the first time.
If it we're more vauge I would get we're you are coming from, but while Flowey is a deceptive character, the fact that the game lifted curtain on the importance of saving and how truly self aware some aspects of the game are. So pair that with Flowey straight up telling you what to do and exactly where to go makes it obvious (at least to me) that if you reload your save and do what he says you'll get extra content.
Now here is where my memory gets hazy. I believe if you did kill a monster he will say just as clearly that you'll need to restart and. It kill anyone. So even in that situation (assuming I am correct) Flowey tells you what's up. Basically after the Neautral stuff he is a way for the player to get directions from on their file state and what to do.
I think we may be talking about different things. It's very clear after you've already completed the neutral path, I agree. I don't remember it being so clear on starting a new game for the first time.
You don't actually get the option to talk (or fight) with Flowey at the first battle, he just attacks you. The first battle you get the option to do that is the Training Dummy, and to be fair to the game, Toriel specifically tells you to talk to it and then the game praises you for doing so if you choose to do this instead of fighting it. There's also a Froggit right afterwards that says not all monsters want to fight and it asks you to show mercy in that situation.
Okay. That sort of sounds like it's a conditional ability to use rather than a directive to never use the fight command. I think my memory is also conflating the Flowey encounter with the Toriel training encounter so it can't be trusted.