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At risk of sidetracking, I will say that Breath of the Wild is not really that repetitive. Except for the combat shrines, I don't think it's fair to list ANY of them as "the same dungeon multiple times", as the diversity in the puzzles and mechanics of them is actually quite surprising. Plenty have unique quirks or demand thinking of new and unique uses for your abilities. The fights are usually staged in ways that give you a lot of interesting and unique ways to take them down, and there is a decent selection of enemies as well (though, sadly, some old staples are missing). There are probably a dozen or more different styles of puzzles to find Koroks, and most of them are unique as well (or involve reaching a particular part of unique terrain). The diversity of the content is really quite surprising to me, especially compared to every other open-world game I've played.
This part is actually what I was really talking about. Zelda may
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I just never really got hooked in to Andromeda. I didn't even know about most of the development troubles the game experienced until the past couple of days. The most I'd seen of it was a couple screenshots, which, honestly, didn't make the game look that appealing. I think they might have pushed graphical fidelity too far without balancing out their modeling skills, as a couple of the characters just look a bit "off". None of them particularly appeal to me, and, as I've not seen any trailers or anything but screenshots, there's not a lot else to go on. I wouldn't even say that the characters are "ugly" because, frankly, they always have been. I mean, name me one character in Mass Effect that's visually appealing. The closest is probably Garrus, but even he's ruined by the texture issue that plagued the PC port (which is the only version I played) and made the close ups of him all use the lowest-rez textures (there's a mod to fix this, but I'm lazy). They got better as the series went on, but this does strike me as a typical "we've pushed too far towards photo-realism without having the design chops to pull it off".
Yeah, I wouldn't want to force a game down anyone's throat who's not interested. I was merely asking that people give it the same reasonable doubt Zelda fans are asking for. Breath of the Wild has far from sold me. And the legions of 10/10 scores actually make me a lot more skeptical. No matter how much you enjoy a game, to call it the best game ever made, or try to explain how perfect it is when there are noticeable flaws that could be addressed, which don't even detract from the enjoyment of the game; they just exist. It just seems like Zelda was reviewed by Zelda fans, and not even objective Zelda fans. Meanwhile Mass Effect was reviewed by not-fans. IGN, GameSpot, and Game Informer are all notorious for having their reviews bought, and having Nintendo fans inbiasly review Nintendo products, and then having Call of Duty dude-bros review other product, and not even be fans. Reviewed by people who don't