The only idea I've found is going to take a little jury-rigging. First, you'll need to do what Psychotic apparently did when he wants to screw around with my game.Quote:
Originally Posted by Zeromus_X
Then, go to Tools>Script Editor. Copy and paste this code over the one at the bottom that says main.Quote:
Originally Posted by Psychotic
I'm not sure if this will work or not, but it's worth a shot.Code:#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
begin
$fontface = $defaultfonttype = $fontname = Font.default_name = "Arial"
$fontsize = $defaultfontsize = Font.default_size = 22
# Prepare for transition
Graphics.freeze
# Make scene object (title screen)
$scene = Scene_Title.new
# Call main method as long as $scene is effective
while $scene != nil
$scene.main
end
# Fade out
Graphics.transition(20)
rescue Errno::ENOENT
# Supplement Errno::ENOENT exception
# If unable to open file, display message and end
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end
Anyway, here are a few examples of some scripts I've looked at implementing in here. I've attached the images because Photobucket hates me at the moment. Also, these are all done in a Test project, so there's HP and the guys names are different.
#1. This is a Ring Menu. Functionally, it's the exact same as a regular menu, it just looks different, and therefore makes this more "original", per se.
#2. When you choose something like "Equip" of "Skill", this is how you choose the character you want.
#3. This is just an addition that makes little bars appear along with your AS and SP numbers.
#4. This is something akin to FFVII. It's technically called a "Battle Report", and adds up your Exp and Money in the same fashion.
#5. A Bestiary-type thing, a la Dawn of Souls and FFIV Advanced. Gives you enemy info after you beat them.
Now, the first two scripts work fine, but the third and fourth are incompatible with old save files, which means that you guys would have to start all over again if I used either of them. The Bestiary is also incompatible with the Ring Menu, so I can currently use it if you guys didn't want the Ring Menu, but liked the idea of a Bestiary (it'd still be incompatible with old save files). So, I leave it up to you guys. Which scripts would you like included at the moment?