I actually finished KHII today. Boy, was that a wimpy boss or what? :p
Printable View
I actually finished KHII today. Boy, was that a wimpy boss or what? :p
I'll do reference, not like it's hard.
Song is back up! This time it won't scar your mind! :D
K reference is done.
Just posting to let Mittopotahis know that song is class and I love it. :D
Full version may have included me dancing shirtless. We don't want to see this.
=0
Do you guys have the story part from General anywhere? I can't seem to find it if you have completed it.
Also you probably know you have yet to do Staff and Nerds in Paradise. I assume hero has your stuff for reference, quickening and smell of fear, and his own debate. He hasn't sent them to me yet though...!
I suppose I can post them here if I have to, because TUH doesn't seem to do much at all recently.
The song should be here somewhere though.
The Quickening:
http://img32.picoodle.com/img/img32/...pm_6db60ca.png
I refuse to draw Quina.
http://img32.picoodle.com/img/img32/...2m_f6281c0.png
The smell of fear:
Quote:
The first thing I would change is to get rid of the MMORPG system. I know they want to apply to a bigger audience and that it worked out big with Final fantasy VII, but this is not what people want. Since the Playstation 1 revolution, Final fantasy gamers buy the games for the story, however it might be turning more into an emo soap with every new game, it was still what we buy them for. If we want to spend an hour leveling up between story parts, we would’ve bought an MMORPG game to begin with. This, to put it simply, has got to go. There are no people in an offline FF game to brag your level to, or for whatever weird reason you might have to spend several hundreds of hours leveling.
As an adding feature, we bring back the materia system and old battle system. I’ve played a lot of FF games in my time(8 in total), and besides the class-system(for magic), this is still the best one. The class-system was a well-balanced system, but it belongs to the oldest generation of FF-games. I say we let the legacy stay intact.
As a new feature, when using the old-style battle system, I would suggest adding some realism by making waiting times longer the more hurt you are. Not by a large margin, but someone near death wouldn’t sprint towards the enemy like someone who just entered into battle with full health.
Lately FF games have been making it easier and easier for people to play, entire actions brought back to single button, so it seems that you are playing a Dynasty warriors game. The thing that separated FF gamers is that they took the time to learn a somewhat hard system, which made the entire game all the more enjoyable. Button bashing, or in FFXII case, not pushing buttons at all, is not what Final fantasy is about.
Instead of bringing the old games back to life, let's make the new ones worth playing.
Yeah I have the song. Pity it got censored ;)
Also just PM your stuff to me if you want, I can take it from there!
Trust me, as the only person who saw the whole version, the lifelong trauma was not worth it.
Yeah, I never do anything :rolleyes2
Maybe I was waiting to get everything to send it all at once.