10 Attachment(s)
	
	
		28. Record of Agarest War
	
	
		 
 Okay the long story short version of this is that a man named Leonhardt  dies trying to save a young elf girl. He is brought back to life on the  condition that himself and four generations of his descendants will  sacrifice themselves to merge with the five pillars of the world to  prevent bad stuff from happening, basically.
 This is a strategy RPG and boy is it ever. I covered a lot of it in  Agarest Zero review. You get six characters in battle and abig part of  fights is linking to other characters to gain a strategic advantage.  Each character has certain squares he/she can link to and putting a  character in one of those squares will allow them to link. Linked  characters can combine attacks and can all act in the same turn instead  of waiting for their individual turns. This can literally be a life  saver. There is also a dating sim aspect and an alignment gauge always  present during scenes. The alignment will change based on your story  decisions. For the first four generations you will have 3 bachelorettes,  and their compatibility will change based on your decisions. The  resulting child will be the hero of the next generation. The fifth  generation can be paired with any remaining female character. As this  game spans five generations it is long and there are tons of playable  characters.
   
 General impressions:
 This was the second one I'd played in the series and I loved it. For  starters it had an easy mode, making it that much better. There's some  things it did worse, like removing vacation days, but a lot of it was  better. I liked that the game had 5 generations of matchmaking, but this  did sadly lead to some of the characters being less fleshed out. I'd  say the first generation was most guilty, I barely got to know my  potential brides. But overall it had really strong characters, and an  interesting and well told story.
 
 Story:
 Again, Agarest manages to tell a political drama I can actually follow  and that actually keeps me interested. The downsides being that scenes  are short and far between, meaning I have to do like an hour of battling  for 10 minutes of scenes, and it could be a bit jarring when going  through the time skips, not just in story but in gameplay. But the story  was really interesting and since this game is character driven I was  very happy with how it was told.  
 
 Gameplay:
 I liked the gameplay much better than in Agarest War Zero because there  was an easy mode. The game still wasn't as easy as I would have liked,  but it did make a visible difference. Also turning off the battle  animations made a world of difference in time. With that being said the  ratio of story to battles was still very off and I would have liked it  much more had their been less fighting to do. But as far as strategy  games go, this one was pretty unique compared to most that I've played  and it was fun enough. Another thing I mentioned in story was changing  generations was jarring, as there was always a battle party and  formation I was accustomed to and I'd have to find something new each  time, which was a bit weird. It was almost like starting back at zero.
  
 World:
 The low point of the game again, but not quite as bad. You do get a bit  of scenery change when you switch generations but once again most maps  are just travelling from dot to dot. You could move around typical RPG  style in certain dungeons, but I didn't like that as much because you  weren't healed between battles and it was easy to get lost, plus they  usually ended in boss fights.
  
 Characters:
 Best part of the game. The characters are a bit too fanservicy, so  you'd think they lacked depth, but I was pleasantly surprised at most of  them. Despite a lot of them only being there for one generation, they  were very well written and interesting and the story was told really  well through them.
 
 Favourite characters: Yayoi, Sherufanir Attachment 63016Attachment 63017
 Honourable mentions: Vira-Lorr, Lavinia Attachment 63018Attachment 63019
 Yayoi and Sherufanir are pretty much tied and are both from the second  generation. Yayoi was just the sweetest thing and one of the only  properly dressed ladies of the game. In fact, she has an abundance of  clothing. But she was kind, she was pleasant, and I liked her a lot.  Sherufanir is originally shown as flirty and mischievous but she's one  of the deepest characters, acting as a big sister to her love rival,  showing her hidden hatred for the war, and just having a lot of depth.  Vira-Lorr is no-nonsense, get things done, and speaks her mind, and I  really admired her strength of character. Despite the fact that her  people are hunted, she shows her third eye without shame. Lavinia is  from the gen 3. I wasn't expecting to like her because of her cold  demeanor (and terrible outfit) but she was very well written when they  showed her vulnerable and caring side
 Overall this game has way too many fights, a dull world, and is way too  fanservicy. But the story is excellent and the characters are  interesting and well-written, which makes it worth it for me in the end.
Attachment 63020
I love this picture because it shows that even though she could be killed for that third eye
she never hides who she is