...and Crystal Chronicles... I'm anxiously awaiting.
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...and Crystal Chronicles... I'm anxiously awaiting.
Josh wins, hands down.
Linus wins posthumously. :(
The next forum up is the Xenogears forum, more popularly known as the General Square Enix forum, or Gen Squeenix for short. My goal in this task was to bring Square and Enix together at last. My secret goal for this task was to have someone mention Rad Racer. Sadly, nobody did, although we still have some great answers:
Ouch! (representing the BAotW party):Quote:
Combine any one Square game with any one Enix game, then write either a poem or a paragraph demonstrating how these two games would be combined.
One Square game and one Enix game, eh? That’s easy, a game combining the characters from Final Fantasy VII and, say, Dragon Quest IV. But you’d need some kind of twist to hook the consumer, right? So why don’t they make it a board game? Like some kind of Mario Party rip-off with some important characters from FFVII, like Cloud, Aeris and Tifa, and some characters from DQIV, like Ragnar, Healie and Alena. The point of the game would be to make money by selling other players your items when they stop at your store, or something like that. You could throw in a bunch of mini-games in it too, like betting on chocobo races FFVII style. Wait, what’s that? They’ve already come up with that? Well shucks, I tried.
Del Snizz (representing the #eoff party):
(I humbly submit my response for the fulfillment of my duty and, as always, for the edification of the people. I know that this text appears to be in contravention of the assigned task, seeming to be divided into multiple paragraphs in order to accommodate its nearly one thousand words, but I assure you that it is indeed a poem and therefore not subject to any restrictions of length or formatting.)
My first instinct when I saw the prompt for this forum was to respond with the question “would anyone really notice?”, but having never, to my recollection, actually used any of either company’s products, I decided that my visceral impression was potentially misguided. I therefore committed myself to conducting an appropriate amount of research in order to determine whether, as was my suspicion, the plots of the games indeed formed a dull mass of interchangeable banalities, or if the respective corpora of the two companies each had distinct merits of their own.
Unfortunately, my regular research assistant was feeling absolutely drained from the previous day’s work, and not having another bottle on hand, I abandoned that plan and decided to announce that you could all kindly go to hell. My political handlers, however, counseled against such an action and advised me instead to—how do I say this delicately?—shamelessly pander to the degenerate tastes of the plebeian hordes. So, after contemplating the essential qualities of the games in question, which I identified to be simple repetitive tasks, tired composite genre fiction, and a healthy dose of meaningless statistics, I came to the realization that the conditions were ideal for a bureaucratic setting, and instead of merely combining two games published by two different companies, the game could be about their corporate merger itself. For the skeptics among you, I will proceed to demonstrate the practicability of this idea, showing that the game would almost write itself.
Take, for instance, the dialect of bureaucratese spoken in most large corporations. This jargon has a lot in common with the standard-issue nonce-vocabulary of arcane magic spells and fantastic technology that is invariably found in games, and we can simply scour memos and transcripts of meetings to find names for all the techniques. After all, what opponent would not tremble (assuming that bits of code and pixels were capable of such a thing) when you pressed the button to ‘leverage’ your character’s ‘synergy’?
Now, the conventional logic would hold that we should have to make a few changes to the principal corporate characters (“empowered human resources” in game terms), so as to give the players the impression that they are not simply the redundant mechanisms within the great engine of industrial monasticism that they must by necessity be, but I would argue that we should instead endeavor to fully exercise our opportunity to make this sort of existence appealing through the behavioral conditioning that follows from its association with games. The successful execution of this strategy would mean that the young players will begin to accept and look forward to their inevitable destiny well before they are deemed fit to become one with the economy.
But it need not end with a simple propaganda campaign to increase the adaptability and value of future resources. No, we must devise entirely new strategies against which our competitors will be unprepared (“use elixir of ‘outside-the-box thinking’” in game terms). In the past, the relationship between the publisher and the player was defined almost entirely in terms of the moment of purchase; immediately after the transaction took place, the status of the player dropped from the soaring heights of consumerdom to the level of the leech, whose potential utility is diminished by the advertising resources he consumes without the promise of compensation. This situation clearly puts us at a disadvantage against the foul tyranny of the common man, but with fortune and virtue on our side, we can make these new games reach their true potential and change the nature of business forever (“cast ‘paradigm shift’” in game terms)! The first game in the series, as I have discussed, will be very much like traditional games, but it will mark the beginning of a new era all the same. Through subtle manipulation of the players’ young minds, the early games will stimulate the perpetual consumption of their sequels. With the advance of technology, these programs will become more sophisticated and more addictive, and their focus will begin to change. No more will the repetitive button-pushing of the games affect only an imaginary software world, but the power of millions of young players responding to simple stimuli from a glowing screen for hours on end will be harnessed and used to run my factories and offices. Just imagine it: an entire generation whose purpose in life is to consume and use my products, all the while unwittingly toiling away to fuel their compulsions and infinitely increase my riches and my power! It will be a glorious day when I can outsource all my labor costs to the consumers themselves and have an army stretching to all corners of the globe at my very fingertips! Oh, yes, the possibilities are as endless as the cycle of total servitude that will emerge from the humble seeds of a common video game. I call my grand project “serfing the net”.
[Bond: You’re a madman, Snizz. You’ll never get away with it.]
Yes, yes, we all know what you think, Mr. Bond. And I should say that you are hardly in a position to lecture me. As soon as the eclipse is complete, that conspicuous clock platform you and the lovely Dr. Schpretweid are suspended from will become a most undesirable piece of real estate indeed, as the missiles begin to launch around you and it collapses into the natural acid spring and hornet sanctuary below. Now, if you’ll excuse me, I have a children’s hospital to dedicate.
Quina (representing the Fluffy Pink party):
From Square, the makers of Final Fantasy, and Enix, the makers of Bust-A-Groove, comes the all new dancing competition game, Bust-A-Moogle! Watch your favorite FF characters battle it out on the dance floor like only they can.
FuSoYa breaks it down with his bad self.
http://img.photobucket.com/albums/v695/Quina/baff1.jpg
Watch Cloud bust it out with the Buster Sword. Is he doing the funky chicken?
http://img.photobucket.com/albums/v695/Quina/baff2.jpg
I can't think of a good caption for this one.
http://img.photobucket.com/albums/v695/Quina/baff3.jpg
Bust-A-Moogle even comes with a SECRET CHARACTER!
http://img.photobucket.com/albums/v695/Quina/baff4.jpg
Look for it soon in a store near you.
Power pad sold separately. Strobe lighting effects may cause seizures. If breaking it down lasts more than four hours contact a physician.
Doomgaze (representing the Unne Avatar party):
E.V.O. and Final Fantasy I. Here's the review on GameFAQS:
E.V.O.: The Search for Unne - 10/10
This is a great game! You start as a little orange fish (called a "Carpie") and evolve until you learn the Lefein language and everyone knows you. You eat Black Belts to replenish your health, because they are weak and helpless.
GRAPHICS: 10/10!
This game has the most beautiful sprites ever! No 3D anywhere! I hate 3D. A polygon killed my father :(
SOUND: 10/10!
Great music, too! Almost orchestra-like bleeps and bloops! The sound effect of the Unne-a-saur stomping the BB fans is CLASSIC you should download it.
GAMEPLAY: 10/10!
The controls are very tight, you have just the right amount of MP (9!), and it's very challenging! Good learning curve though, it starts you on weak creatures like BB Fish and Walruses, but at the end there's like... Ninja WarMechs! There should be at least, but I don't know because this game was too hard for me and I couldn't get past the Lichaphibian.
OVERALL: 59/10! But GameFAQS won't let me a$$hols omg :( so 10/10!
Srisly though this is the best game I've ever played! Don't let those idiots on the board with their threads like "Who would win: Dr Unne or Cloud?" and "dr_unne_is_gay" and "y dosn't this gaem have sepritoh!?" dissuade you, this really is a great Square-Enix game!
RENT/BUY: Definitely buy, or like 90 ninjas will beat you!
Maxx Power (representing the Ace party):
ChronoEvo - A Poem of the Ages
Behold the spikey haired one
His weapon glistening in the sun
But wait! What is this?
Six and a half million years prior
Long before the two-legged mammal
The time stream evolves you!
Look upon your new form
The fish jump but no air comes
Until the Lavos arrives!
Spined fiend, the most advanced
Foward you shall march into time
The crystal shall aid you!
The time stream evolves you!
Look upon your new form
Now we are in the time of magic
So many a floating fortress
Bird men! Flying Mages!
Struck down they all are by your feathered arm
Fall, fall my friends to the earth with me
The time stream evolves you!
Look upon your new form
In the land of the middle
There is a war to be waged
Gather your new rodent body
Take the bridge, Climb the mountain!
Two shall be one trusted with the devolved
The time stream evolves you!
Look upon your new form
Upright you are in the time that is now
Past and future shall converge on the fair
So much is there to be gained
Yet so much is there to be lost
Gather your arms, much is to be done
The time stream evolves you!
Look upon your new form
Darkness shrouds all in the future
See now as you are struck down and born again
High atop the mountain where the Lavos rules
The mechanical men and twisted forms attack!
Run, run, back to the past where the omen lies!
The time stream evolves you!
Look upon your new form
The end is upon us now
Look what evolution produces
Two arms, one body, one purpose
Destroy it, or time shall be destroyed in its wake
Converge through time, evolution turns back and forth
The time stream evolves you!
Shed your old form
Enid (representing the Anti-EoFF party):
Mystic Quest meets Dragon Quest, the best of both worlds.
All were great... but Quina those pictures were horrible.
that's not a very nice thing to say.
They got my vote.
quinas answer made me laugh out loud!
:love:
Snizz runs the table, like usual.
I love Quina's, but Del Snizz is also awesome as usual. Decisions, decisions. :)
Snizz's reply is about 900 words too long for me to read right now, so therefore I have no opinion about it. :\
Once again I look toward the candidates for advice. This time for the FF: Crystal Chronicles forum.
Stupid Moomba 88 (representing the BAotW party):Quote:
I have been considering purchasing a GameCube. If so I would probably buy Crystal Chronicles. Please describe what makes this game unique, entertaining, and challenging. Do you think I would be pleased with my purchase?
To be honest, I'm not sure Election Booth if you would be pleased with your purchase because, (let's face it) people are hard to judge. I HOPE you would be, because I certainly enjoyed FF:CC. But, I'll tell you some stuff and perhaps suggest you should check it out.
Righty, if you wanted FF:CC. You'd look for this and then you'd put it in your Gamecube. This is all part of the whole experience I feel. Firstly, the presentation of the game is suburb. Square Enox really went to town, with clearly defined attributes and skills. I feel this is very importanty because Square Enix have strayed from the typical FF formula somewhat, and when I first started playing (I expect like you) I was scared. Scared I wouldn't understand it and it perplexed me. However, it eased me in quite well, with the very beggining itself offering replay value. It doesn't make you work too hard originally for playing, it allows you to take it at your own pace, and I found it quite relaxing. This is to not say it's easy. I'm saying that it doesn't overwhelm you with too many options, and allows you to experience the multitdude of skills when you're ready.
For a start, this meant I wasn't spoon-fed. There is nothing I hate more when a game gives you a small does of the experience, and decides for yourself, when you're ready for the more difficult stages. At the beggining, if you wanted, you could develop your armour, search for secrets and all that. You don't have to mind, and it certainly won't dullen your experience if you don't, but the option in there.
Another difference is that a story runs beside your main task, and that is to collect Mryuhh. Hence, the levels you visit to collect it are based around a element and thus, it guides you through the game my restricting you passage, but not in a way that seems illogocial or story-led. It feels like a fantasy world, and you really are doing the task. You're not just a role, you ARE A person. I found this more entertaining then any other aspect of the game.
More importantly, i won't reveal too much, because most of the entertainment is from surprise. No one likes a film better if someone already told them the end, it's better to discover it yourself. But, some of my friends hated it and thus i suggest you should rent it first, before buying it, because perhaps you might enjoy it more knowing that you're not stuck with it. I loved it, but money sometimes makes you want to enjoy it more.
Chris (representing the #eoff party):
http://www.jeuxvideo.fr/img/test/gam...nicle/logo.gif
The Return of a Legend
Ever since the dawn of the series the quality of the product has always been of a high standard.
The light of a new shine was casted onto the the Nintendo Game cube.
Final Fantasy had finally returned to its origin.
Despite of the hype the game failed to make the return everybody had hoped for, nonetheless its return to the Nintendo Game cube was nonetheless an historical event.
"In the wee small hours of the morning I saw a distant light, the shinning of the light was a distant memory of a past long since gone... the fragile memory, a time of heroes and fiends, a time that bears the memory of redemption... I remember... it's finally returned... Final Fantasy"
Come to think of it; was the game really that bad? No! Not in my opinion.
It has the look, the challenge and most of all the nostalgic feeling to it.
Too many times I've wondered why people dislike it so much.
In my opinion "Crystal Chronicles" is a welcoming change and definitely a game worthy of purchase
... After all who could resist a trip down memory lane?
"The memory tells of a time of legendary heroes, a time where good and evil fought the battle of dawn, a time where even the bravest heart could be deceived... a time long since gone, the time of heroes, a time that many seems to have forgotten"
I tell you of a story, a story of bravery and stout hearted heroes.
Remember the time where heroes were made of everything but fiction? I tell you of a... it's of no use, many seems to have forgotten that Fantasy is all about heroes, princesses and fiends... For years we've been enslaved in endless tales of wars and future events... finally the true colors of Enix is showing, once a gain.
I recommend it to everybody who feels that they've been robbed of fantasy.
I recommend it to everybody who seeks a simple, yet ancient adventure.
Dragonfire (representing the Ace party):
FIrst thing I like about CC is that it has a multiplayer mode. Even though all the players need a GBA to do so, it's still very cool. Multiplayer is very fun. If you have one or two friends that have GBA you will have a blast playing it. When you start you get to nicely
customize your character. The battle system is unlike any FF before it. Not based off of menus, it's active. Teammates can cast spells together to make them more powerful or even create new ones. The game system really encourages teamwork. Unlike previous FFs that you can just make a single powerhouse and just have the others be there for support. The game has well rendered enemies. If you like dungeon crawling games this game is definitely for you. This isn't an RPG like the rest of the FFs are, it's a hack and slash game, it can give you hours of entertainment playing it without getting bored, like most people do in previous games In my opinion this FF should be in every FF fanatics collection. Unlike most of the previous side-series FFs (ex: FF Adventure, FF Mystic Quest, etc.) this one is actually worth playing.
Silverlocke (representing the Anti-EoFF party):
All video games are a waste of money, so what difference does it make? Buy it if you want it.
Go Angel of light xD <3
Lmaoo.... YAY Quina! <3 I love the pictures :p I want to buy that game.
Yay Stupid Moomba. :D
Kounetsu: The clarification would've been useful when the question was asked... and besides, how can you ask for all of them in the entire series when KHII hasn't even come out yet? We don't even know wheteher or not they're even going to keep all they have of KHII, they could scrap it, it's been done before! CHEATERS!Quote:
Originally Posted by Election Booth
Ansem: Relax, my answer is fine because it was a trick question when I answered it. I just forgot about the moogles. Either way, it's the most right on the subject... before the clarification, which doesn't really matter because it was made after the fact.