Originally Posted by
Wolf Kanno
My choice is XII's system. I really enjoyed it and see hundreds of possibilities for it to grow. A more rigid class system inspired License Board and better detailed Gambits could allow for some much needed fun times. Of all the systems in the series, I feel this system has the most potential to grow whereas the others are either fine the way they are or would become unbalanced.
XII's system was perfect for giving excellent customization and a means to cut down on busy work. Yes it has its flaws but overall I was satisfied enough with the overall package to overlook them.
The only two exceptions (and oddly my secondary choices) are II and VIII's system if only cause they hold great potential but need to be massively overhauled in order to work properly cause god knows they didn't the first time around....