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What I think is a big oversight is if a character is over 90% HP the AI will just use single casts of cures to top everyone up. Which is ok, but if I have 3 people at 91% hp it has to take 3 turns to top everyone up instead of just casting Cura once.
Also, it isn't very smart about using Esuna. If I have ~85 HP on all my characters and some of them have Fog/Daze/Slow it is WAY more beneficial to cast Esuna than another Cura. The AI will never clear your debuffs if you are not completely toped up, and that rarely happens as enemies tend to keep attacking you. Some prioritizeation on casting Esuna would be very helpful.
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^I've had the same problem with Esuna too. The only way that I've found so far to efficiently clear party members of status ailments is to make the healer the party leader. I know I only said it a few posts ago, but if an AI cannot function as efficiently and strategically as a real live player, then it shouldn't exist at all let alone sit as the cornerstone of the entire game.
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SAB's rather casting Dispel instead of overruling stuff like Pain or Fog is kinda annoying at times.
Example; they try to remove Bravery first, while Pain would prevent any physical attack. Doesn't make a lot of sense.
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I think the AI is almost flawless, just a few instances where I want to smack Vanille upside the head for not pushing triangle and sending me a heal before i get crushed.