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I use pretty basic juggles in T6. I haven't had the time to re-learn all my characters and adjust the enders for bound, but I still win plenty of fights against human opposition in the arcades. In fact, one of my favourite kinds of opponent to play is the one that throws out random launchers, because they're the easiest to bring down. They're the ones who don't really seem to totally understand that a blocked launcher will often result in a big frame disadvantage, and that whiffing is a cardinal sin in the world of Tekken. It leaves them open to free juggling, but that's their own fault. Sometimes I just use Paul or Wang and deathfist to victory. xD
The only time I ever throw out a random launcher is when I'm in rage.
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I love huge rosters in crossover games and licensed games for things I care about. Like Dragon Ball Z Budokai Tenkaichi 3/Sparking Meteor. That game had 161 characters in it.
Not so much for competitive games where 'balance' is supposed to be important.