Right, I forgot about him joining Level 5. If he joined as an employee that makes it harder but I guess it wouldn't be too hard for them and Square to work something out.
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Right, I forgot about him joining Level 5. If he joined as an employee that makes it harder but I guess it wouldn't be too hard for them and Square to work something out.
I apologize in advance if I'm bumping a dead topic, but...
How exactly is FFTA tied to FFTA2, again? The game's developers explicitly made it crystal clear in this interview that the world of TA2 isn't the same as its predecessor, making a clear differentiation between the illusion-based Ivalice and the real Ivalice; the Gran Grimoire created a fabrication for Mewt in the first game, but transported Luso to an actual world in the second. I'd say the most probable reason Tactics Advance isn't included in Ivalice Alliance is merely for the fact that it never was meant to occur in the timeline because it was readily acknowledged as a different world to begin with. The only real plot element tying the two games together is the St. Ivalice portion.
I don't see what recurring characters prove, either. The fact that they are recurring doesn't exclude one incarnation of a certain character as being a dream-based illusion in the first installment and the genuine article in the next.
I'm afraid that saying they don't take place in the same version of Ivalice as TA1 doesn't necessarily negate the fact they are all connected. The Ultimania for XII International Version actually features a few pages in discussing FFTA1 in the section about Ivalice and the connections to all the Ivalice Alliance. It even mentions Vagrant Story briefly.
There are a few ties to TA that TA2 makes. Easily the best evidence for their connections comes from the fact Luso gets the Grimoire from none other than Mewt himself. Mr. Randell the librarian is Mewt Randell grown up, his teddy bear he carries is even on his desk in the games prologue, and he even mentions in the ending he's been to Ivalice. So the Grimoire Luso uses to visit Ivalice is the same one Mewt used to create his Dream Ivalice.
One controversial piece of evidence is when Montblanc gets K.O. in the Japanese version of TA2, he says "Ma..." and drops. Some speculate he's calling out to Marche, but I like to believe he's calling out to his Master who was felled by Yiazmat. Yet the controversy continues.
Perhaps I should've worded my post a bit more sensibly. I didn't mean to imply that TA isn't canonical or doesn't have some kind of connection to the other games; the fact that its prologue occurs in St. Ivalice (in addition to the inclusion of the Grimoire) some years before TA2 does necessitate an inherent relation to the other installments in Ivalice Alliance or at least TA2 itself. My point is that it doesn't really contradict anything and it certainly isn't difficult to fit in, considering that the magical world of Ivalice portrayed in TA is - for all intents and purposes - NOT the real Ivalice as portrayed in TA2. That fact was confirmed by its creators, so we have no reason to doubt its validity.
I realize that there are no two Grimoires, but the statement in that interview seems to rather strongly suggest that it can do much more than just create imaginary worlds. As far as the "Ma..." controversy goes, it's built entirely on speculation and thus doesn't make for a very strong argument (although I do find it plausible that he could've been referring to his master).
In conclusion, TA is directly connected to TA2 and indirectly connected to the other Ivalice titles through TA2, unless we assume that St. Ivalice is Ivalice's future... which is admittedly possible. But in any case, the worlds the Grimoire creates or transports an individual to in TA and TA2 are essentially different. I fail to see any continuity problems from that.
I don't know why we're fretting over this part of the timeline, Tactics Advanced sucked. :holmes:
I was j/k!!! I actually put a decent amount of time into FFTA, really good game, I just didn't stick with it and I feel like those who did were rewarded immensely. I can get down with that.
As a massive RPG and RTS fan, I think my opinion is entitled to enjoy a modest degree of credibility. Revenant Wings was awesome.
Man, its awful, its plot is just a FFX knockoff, half the cast is more cartoony than in their original game. Outside of boss battles you just stay by summoning gates with your major characters and just keep sending foot soldiers to murder everything like I'm trying to actually run a historically fictional re-enactment of the Russian military strategy in WWI, except it actually works. I find the battles to be boring and repetitive, they don't have the real resource management elements that make RTS games engaging, nor are the units specialized enough to make using one type of flying unit over another, outside of the occasional time you want to play the "elemental exploitation" game.
The controls are pretty awful, and only get worse if your whole army gets trapped in an all-out brawl. I can forgive the controls because its not like SE has a great history of making RTS, but I really can't forgive the rest. Considering the Aegyl have never appeared again the Ivalice Alliance (hell FFTA2 practically makes a new race to replace them) I get the feeling SE agrees that distancing the series from the game is the right idea.
I didn't have any problems with the controls, I played the game in lots of different ways all the time, separate from your WWI strategy (good history joke btw). And while it don't have the same resource management of RTS (it actually does, just not the resource-gathering that has hindered RTS imo) it does have the basic rock-paper-scissors element of RTS with how to combine those units to take down different groups. The item collection and synthesis was better than many games who attempt it and I found the use of FFTA sprites and the reuse of FFXII music to be charming. It was one of those early (early for me at least) DS games that just felt and sounded in an awesome way that complemented the system's specs. It's hard to explain, but it sounded good running on the DS, and felt good too. I also think you calling the cast "cartoony" is because THEY'RE CARTOONS IN THIS ONE! Other than that, I didn't find the dialogue particularly far below the standard of FFXII, although it is hard to mimic the greatness of FFXII/Kingdom Hearts/FFX & X-2 writer Daisuke Watanabe!!!:kakapo:
By the way, has anyone seen that little guy (kakapo above) moving slowly in a choppy framerate? It looks so much more pimped out when it's like that!
And how is the story a FFX knock-off!? If anything it continued FFXII's theme of freedom.
The Aegyl are in Tactics Ogre. Maybe Ogre Battle, too, I can't remember.
I haven't played the game since I beat it when it came out, so I can't really go deeper into it, but I remember the "elemental game" being much more useful than a thing you occasionally "play", that unit diversity did matter in that game, and that there was something cool with the espers about it as well. This doesn't have much to do with the topic at hand, and we're really getting into our usual "let's derail a thread by talking about whether a single game is good or not!" thing, so maybe we should just leave this at that and not argue over who's right and who doesn't like Revenant Wings :lol:
Fixed it for you, but yeah, we won't derail the thread.
If you're wondering about the FFX comparison, I mean... you go to a tropical ancient paradise that worships a god who turned out to be some crazy guy, who sacrificed his own people, for his own crazy ideas, and now these spirits, are asking you to stop him cause they want sleep, but as long as he is active the cycle will continue. Not to mention the Judge of Wings scenario isn't far from Shuyin's story.
So basically:
Feolthanes = Yu Yevon
Yarhi/summons = Fayeth/summons
Yarhi Odin = Fayeth Bahamut
Judge of Wings = Shuyin
I think when you look at it like that you'll know what I mean. Its similar to FFX, just on a smaller scale and there's no religious order complicating things. Its only made more amusing because Motomu Toriyama worked on all three games.
Whatever! You know, you guys... I had fun. And you can't argue against fun. Can we please get back to the tpoic of Ivalice's timeline here???
I mean, smurf...
All the Ivalice Alliance games are connected, and do take place in the same world at different times. The timeline goes like this:
1. FFXII - Earliest game in the Alliance, takes place far to the east of the Tactics region of Ivalice. As ancient as this time is, it is not the most ancient time referenced in the Ivalice Alliance. The "Galtean Era" was a golden age of magic when the Dynast King reigned, long before FFXII's time.
2. FFXII: Revenant Wings -Takes place a year after FFXII. Mostly takes place on the floating islands of Lemures, above Ivalice, but the latter half takes place in FFXII's region of Valendia, and also features a couple locations in the Tactics region at the western edge of the lower world map(Bervenia Volcano and Glabados island).
3. FFTA2 - Main story takes place a little while after FFXII: Revenant Wings. The region is on the opposite side of the Tactics region of Ivalice as FFXII, taking place on the continent to the west of the Tactics region, known as Loar. Later on, it does open up the Tactics continent, but none of the area names coincide with the Tactics areas besides Goug. The name for the entire region is called Jylland, with the continent of Loar on the west side, and the continent of Ordalia on the east side.
4. FFTactics - Takes place hundreds, if not thousands of years after FFXII, Revenant Wings, and FFTA2. The events of the previous games are nothing but ancient history and legend. The Tactics region of Ivalice is situationed between the regions of FFTA2 and FFXII.
5. Vagrant Story - Takes place long after the events of Tactics, but has anecdotes by Alazlam Durai, a descendant of Olan Durai from FF Tactics, and the narrator of Tactics, so it must not be *too* far in the future of the game. Probably only hundreds of years, not thousands. Takes place in Valendia, which as Wolf Kanno said, is the name for the geographical region of Ivalice where Archades was situated.
6. FFTA - The Ivalice seen in this game is a fantasy version of Ivalice created by Mewt using the Gran Grimoire, so it does not actually exist, and the events that take place during the main game do not have any connection with the actual Ivalice timeline or geography, regardless of what some misguided fans think Montblanc was trying to say in FFTA2. However, the "present day" St. Ivalice seen at the beginning and end of the game is the far, far, far future of Ivalice, and thus shows the farthest point in the Ivalice timeline. St. Ivalice takes place in a time where the world is pretty much identical to the real world, and even has the same history as our world. It is stated that "before the time of the great flood and Noah's Ark" is when the Gran Grimoire and the other grimoires were made, in the Kiltia region of Ivalice. So it would seem that the events after Tactics basically follow the Biblical history of the real world, with the Tactics world being destroyed by a great flood, paving the way for the "real world" civilization to develop exactly as the history of the real world flowed.
7. The "present day" portion of FFTA2 seen at the beginning and end of the game that Luso is from is the same St. Ivalice where Marche and Mewt were from in FFTA. This part of FFTA2 takes place years after the events of FFTA, and Mewt is now an adult. Also, the Gran Grimoire has nothing to do with FFTA2. There are different grimoires of varying powers and strengths, with the Gran Grimoire being the most powerful of all, having the power to re-shape reality itself, and bring the dreams of its owner to life. The grimoire that Luso finds is the Grimoire of the Rift, which has the ability to transport its owner through time and space. This is why Mewt's Ivalice is not real, and Luso's is the real Ivalice. Mewt creates his own Ivalice using the Gran Grimoire. Luso is transported into the past using the Grimoire of the Rift.