It's because you are riding on some Magitek armor and can prevent them from driving away isn't it. :bigsmile:
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I'll disgaree with you and establish my reputation as an idiot and say Final Fantasy is the best, with VI being the second-best.
:colbert:
In almost all aspects of fantasy.
Chrono Trigger is better, so VI isn't even the best game on the SNES.
Chrono Trigger is a great game, but it isn't better than VI. As good, maybe.
VI really bored me. What all SNES FFs and Chrono Trigger have in common is that, in all of them, you always have to climb up mountains. I don't understand how it can be such a frequent occurrence that something of use is up a mountain. As a result, I struggle to distinguish which mountains, items and games are related, making my SNES Square game world a bit bizarre, with characters often moving world (I'm sure Chrono went up Mount Hobs to find Sabin.
Ive allways thought kefka was number one villian of any final fantasy game. sephiroth has motive. kefka needs little motivation or something like madness for him to get his way.
IV - Mount Hobs, and Mount Ordeals (2)
V - North Mountain (though you do travel through it twice), Drakenvale (2)
VI - Narshe Mines, Mt. Kolts, Cave of the Espers, Zozo Mountain. (4)
Total = 8
VII - Mt. Corel, Mt. Nibel, Gaea's Cliffs, and the mountain in Wutai (4)
VIII - Dollet Satellite Tower Path (1)
IX - Gizamulke's Grotto, Aerbs Mountain, Pinnacle Rocks, Conde Pete Mountain path, Mount Gulug (5)
Total = 10
VI and CT are guilty of using mountains, but to CT's defense, it does a much better job actually making the mountains look aesthetically different by time period. But overall, the PSX generation of FF abuses mountain dungeons more more. Caves on the other hand... ;)
Besides, what wrong with mountains? I happen to live up in the mountain regions and its beautiful, better than them sickly plains where you can see nothing for miles around. :colbert:
I never understood why they put so many mountains in when the FF10 Calm Lands clearly demonstrated how a completely flat empty plain is the pinnacle of dungeon design. ;)
Gizamulke's Grotto was a cave under a mountain, wasn't it? And the Dollet Satellite Tower path is pushing the definition of a mountain. It's like 3 screens total and it's within a town.
And mountains look pretty when you can see the sweeping views etc. Not when you're looking down on a 2D sprite map and can't figure out where the up ramp is.
Although the Calm Lands were very bland, admittedly. I think the problem with it was that X still had random battles. XII had several large flat areas and XIII obviously had the steppe, and they were very cool, what with big monsters roaming around making it a more interactive experience.
Also, I might have to admit to Wolf Kanno that I have started to like XII more and more in hindsight.
I can say the same of the few places I mentioned in VI, since you're often times climbing up the side and then wandering into caves inside the mountain, so it s not like its a texture copy paste job like your describing. The Veldt Mountain cave is two screens max as well, and the other mountain regions in the game actually do give you views of other things, like the Narshe Mine caves leading out to different parts of the city, and reaching the peak actually gives you a view of the city of Narshe from the distance. Even back to FFIV, looking into the background of Mt. Hobs and Mt. Ordeals, shows forest and mountains in the distance. You are getting the view you crave, so I can't quite fathom your argument here. :confused:
I can agree the Calm Lands would have been better served if the team actually had the time to implement visible monsters on the field, yet even then, I feel the Calm Land is pretty bland visually speaking, I feel the same about Bikanel Island as well. Plains are boring to see in general, and I will never understand how people can live in some places without an ocean, forest, or mountain in the backdrop, maybe that's just me though.Quote:
Although the Calm Lands were very bland, admittedly. I think the problem with it was that X still had random battles. XII had several large flat areas and XIII obviously had the steppe, and they were very cool, what with big monsters roaming around making it a more interactive experience.
Also, I might have to admit to Wolf Kanno that I have started to like XII more and more in hindsight.
I don't know. The Archylte Steppe in XIII and the Cerobi Steppe in XII were both very cool areas. But I guess they were way more detailed than the Calm Lands. I quite liked the Calm Lands in X-2 when they had all those mini-games. X-2 just had the fight arena and chocobo racing, which wasn't that fun.
X-2 actually was fairly cool in some ways.
'It can't be all things to all people.'
Could you base it off the sales? Is there a way to measure the greatness of your favorite game. Besides personal feelings of it?
Diversity and difference throw off these attempt at absolute threads like this.
Word.