Originally Posted by
champagne supernova
But most of this you are inferring. Nowhere in the game does it suggest this takes place over days. It's fairly easy to suggest time has gone past - fade to black and then from back. And yes, you can understand why she'd try to kill herself. But there is never any indication, apart from 2 lines of dialogue, that she understood why she should kill herself. And yes, this is a video game and we can't have weeks of gameplay of Celes getting slowly depressed. But they could just show snippets of scenes: Celes burying Cid, her sitting around doing nothing at the house, sitting at the beach, so on, until she finally says something akin to what she says there: everybody's gone.
If they had done something like that, it would have been a good example of storytelling. The way it comes across is - let's do something dramatic and make our character jump off a cliff.
Compare this to the end of Disc 2 of VII.
...
What happens there is fairly (if not deliberately) ambiguous, but the way I see it, it is a much more realistic representation of how the two of them would get together than Celes is a representation of how despair would drive someone to jump off a cliff.