By Doma Castle, though I think he's a common world map enemy so he might show up in other places as well.
By Doma Castle, though I think he's a common world map enemy so he might show up in other places as well.
The reason for the three stoned party members is for two reasons.
1. They take damage for you instead most of the time, so you will be able to go longer without needing to heal.
2. Sleeping bags are cheaper then tents and that is all you will need while leveling up 1 member at a time.
Actually there is other reasons,
3. Your one and only fighter will reap the rewards and get 4x the Exp the usual cause the others are stoned.
4. Having one exp egg means you will only need to equip that and with one member you will get 8x the usual exp cause it is not split.
5. You will have all the espers and equipment at top tier while you slash all the enemies. This will allow great use with little to no hassle of changing espers between all the members.
How much do you want to look up before playing the game? Back when I first played I kinda didn't have that luxury. If you manage to find the Moogle Charm on your own like I did it makes Fanatic's Tower and Phoenix Cave that much easier. You'll need to get Mog for it too. It will help get some treasures without fighting.
actually i have played final fantasy 3 many times before, always getting to the WoR and either getting overwhelmed by the fact i have no clue what order to do things, or where to go. or i just keep getting slaughtered in WoR dungeons and getting frustrated giving up, and wiping the save because i realize i don't have some items , magic, rages etc that i (key phrase here) want to get.
so i started acting questions in here about things i wanted to know, or things that bugged me till i found the answer to.
and sora? i still need to know HOW to stone my characters lol. i don't remember seeing any espers with (what spell is it?) break???Quote:
The reason for the three stoned party members is for two reasons.
1. They take damage for you instead most of the time, so you will be able to go longer without needing to heal.
2. Sleeping bags are cheaper then tents and that is all you will need while leveling up 1 member at a time.
Actually there is other reasons,
3. Your one and only fighter will reap the rewards and get 4x the Exp the usual cause the others are stoned.
4. Having one exp egg means you will only need to equip that and with one member you will get 8x the usual exp cause it is not split.
5. You will have all the espers and equipment at top tier while you slash all the enemies. This will allow great use with little to no hassle of changing espers between all the members.
Catoblepas (Shoat) is an esper that teaches the spell Break. Acquire Jidoor, defeat Chadarnook in Owzer's mansion.
^I'm sorry but that's more effort than just making a character invisible and soloing the battlefield with the same equipment set-up. With Vanish status, enemies in the area can't really hit you with anything so you don't have to worry about getting attacked, as long as you avoid the Crawler enemy but overall you get the same result as the three stoned party set-up. You don't even need to know Vanish, you can just use the Phantom summon and get the effect. Less grinding already. :D
Casting break on 3 members is far less time consuming then casting vanish or summoning Phantom. Sure you may have trouble at first but once the deed is done it is very easy. When you bring out four members from the airship make sure they are the ones you want to level up. Then do the break trick and level one member up to level 99. Next battle, unequip everything and cure one member then cast break on the level 99. Kill, and equip. It beats casting summons or spells to level 99 and then going to the ship, grabbing a new person, then repeat. In the end it is up to the player.
The vanish status actually stays in effect until you visit an inn or have the character hit with magic (including healing spells and even in the menu) so you only need to do it once, and with using Phantom, you don't need to worry about teaching anyone the Vanish spell.
Its far less time consuming imo.
well i did some more things, got shadow back in my grasp after visiting the coliseum. for fun i bet a potion, and i get chupon every time and he allways sneezes LOL. going to mt zozo next.
going to use a strange party though for me anyways. shadow, sabin, setzer, gau.
i don't use gau and setzer much in Wor, but they need exp and levels. gau mainly because i did not do much time in the WoR veldt to gain rages. I know for a fact ive fought and beaten intangir in WoB.
so all my party members are in lower 30's for level.
rage questions. for my level ranges what monsters should i try and hunt down so they appear in the veldt. and where exactly would they be?
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ok so only magic works in fanatics tower? well some of sabins blitz do magic damage, so would bum rush, air blade or fire dance work in fanatics tower?
also i think i would use terra, celes, relm, and not sure who else i think would work well in fanatics tower?
what party members besides the three i listed that can have high magic stats would work in fanatics tower?
Mog is pretty good, as well as Strago. Gogo isn't a bad choice either, since his spell list is what ever is available in the party.
Beating Chupon is one of the more amusing challenges in the game, although fighting Siegfried is a bigger challenge cause he can outright murder you if you are not prepared.
There's all kinds of opinions out there like it really isn't the same game once you have the airship in the WoR. If you are a first-time player it depends how much you want to research ahead of time.
If you want excitement and mystery don't look ahead. The game gets easier if you level. It also depends on main factors like the order you do the adventure and what characters you use. Are you prepared?
If you live the mystery you become more cautious and open-minded to discover the unknown imo. If you've looked ahead then you're simply gathering bits of pixels on some emulator and/or electronic device of some kind.
Have fun with whatever you choose I think I'm running out of advice here.
You can only use the Magic command in the Fanatic's Tower. Anything that isn't an actual magic spell under the Magic command is completely disabled, whether it is magic-based damage or not. So no Blitzes, no Dances, no Lores, no nothing except straight Magic spells. Also, if you want to use Gogo in the Fanatic's Tower, make sure you give him the Fight command. The weird thing about the way the tower works is that it converts your Fight command into the Magic command, and removes all other commands. This means that even if you give Gogo the Magic command, it will still be removed along with all other abilities besides Fight.
Also, you can get infinite Pearl Lances from the Holy/White Dragon by stealing them. It's a rare steal, but you always fight the dragon at the end of the Veldt cycle, so it's not hard to encounter again and again.
And forget about using Tumbleweeds to level. That's a waste of time in the long run. Use Cactuars and Hoovers(kill them instantly with Death) while you're still learning magic, and once you've learned your magic and levelled up to around 40 or 50, move onto the Dragon Forest and fight Tyranosaurs until you hit level 99. Tumbleweeds are small fry, and are nowhere near the best enemies for experience farming, even in groups of four. And if you want to go the one-person party route, you can just brute force your way through battles. No need for all the fancy Stoning and Vanishing. You should have more than enough gil to buy thousands of Tents after training on Cactuars and Hoovers, so there's no reason to concern yourself with maintaining your HP and MP while grinding. And just spamming Ultima or Offering+Genji Glove will destroy any random battle without any need to concern yourself with fancy and unneccesary survival strategies.
I disagree about power-leveling. The solo/exp. egg set up against the Tumbleweeds nets you a good chunk of XP, but even better, they go down faster than the Tyrannosaur. Why waste time casting Ultima and using Genji Glove/Offering combo against Tyrannosaurs which will take a few minutes to do so when a simply Level 3 spell/ Tool/Dance/Blitz/Fire Skean/ Swordtech can decimate the group in a single round and have you finishing another round by the time you would have beaten a group of Tyrannosaurs? In an hour, I've been able to make the whole party jump by at least 10 levels with this strategy, whereas fighting Tyrannosaurs is a team effort and trying to solo them is more work than its worth, not to mention you don't have to worry about accidentally running into a Brachiosaur and watching him Ultima your party in a single round. Let's not forget that Tyrannosuar's utilize heavy damage attacks like Bite, and only appear in groups of two as a Pincer Attack meaning they get offensive advantage, meaning Bite has a much greater chance to K.O. a party member. It just requires more work than its worth.
The Tumbleweeds, are safer and far less time consuming. Yes, the Brachiasaur drops and carries good loot, but if the goals are levels, its better to not tangle with the one thing in the game who actually can one-shot even a high level party, especially since level grinding tends to make players sloppy and forget to save.
Besides 2 Tyrannosaurs net 17,600 XP which nets each party member 4,400xp or 8,800xp with Exp.Egg
4 Tumbleweeds nets you 10,216XP which is translated to 20,432XP for a single character in the solo/Vanish/Exp. Egg set-up.
Considering you need between 30,000 - 50,000 XP per level, to gain a level after Level 60, you're looking at gaining a level almost every two fights, and a guaranteed level for a character before getting to level 60. As oppose to a T-Rex team where even having everyone equipped with Exp.Eggs means they will still have to fight 3 or 4 battles to get a level. The only time consuming part with Tumbleweeds is that you need to do it individually, but Tumbleweeds have literally half the health of the Tyrannosaur and are weak to fire elemental meaning even low level characters can wipe them quickly in a single turn, even faster if the controller is set to memory. If the player only wants to beat the game, getting to the 40-50ish range is a breeze, and would probably take an hour at most.
Break blade is like totally mediocre. You'll get tons of better weapons. Blizzard is what, a sword? you can buy them from an NPC in the WoR. Dragon boots is the thing that makes you either always jump, or change fight into jump, (i forgot which). I've never relied on any of those items and I can count on one hand the number of times I've actually used Jump over my several dozen playthroughs.