FF2-2? It's been long overdue.
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While I loved XII's battle system for what it was, and what you could do with it gambit wise. I think they took that basic theme of "let's not let them directly control their characters" and took it wayyy too far with XIII to the point of the battle system being completely ridiculous. Whatever they do next I want to either be able to control characters with a gambit system again OR control all characters individually like in every single FF before XII.
XII really is under-appreciated in ways and it could have been so much better of a game had they fleshed out everything they had promised (especially how they promised there would be other NPC's hunting monsters on the field but it turned out to be just a tiiiny gimmick that had no effect on gameplay). I want something that isn't linear in map design, I think the best world map they created was XII where you branched out of Rabanastre in multiple ways, often returning to the city. This gives a way better feeling of control over not only where you are, but where you can go. And it makes side-quests more intuitive as you can actually get a feel of where to go.
Basically I want a:
1. Non linear world
2. More control in battle (and at a less stupid pace)
3. More minigames
4. More sidequests
5. Ridiculously hard optional bossess that require a stupid level of customisation.
6. A weapon system like XII or even X, just anything other than what we got with XIII.
7. It not to suck
I don't care about the plot, it doesn't matter if the game is unplayable.
Agree with everything you said except for the plot thing. FFXII would've probably beaten IX for me as my favorite game if it's story was just as good as it.