Overlord. They made 2., for the 360. Must play :D
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Overlord. They made 2., for the 360. Must play :D
Beyond Good and Evil; HD version please as Ubisoft needs the money to make a sequel.
A while ago like maybe one or two years ago I made a thread about an indy studio looking for some help for a fighting game and now that game is near release. Skullgirls is the game and from what I've experienced the developers of the game provide a relationship with its fanbase that I've seen no other company do. SE just watches from afar and doesn't ask for any feedback or replies to our opinions. No personal touch whatsoever. More studios should get involved with their community.
Its an entire series. Most people prefer Shining Force 2, because unlike most other SRPGs, you get to travel the world and explore. Like in a real RPG (not sure why no other SRPG lets you do this). And Shining Force CD is just fun. And fortunately there's a few emulators these days that play Sega CD games <3
I remember watching a bunch of videos on Skullgirls about a year ago. It reminded me a lot of Darkstalkers/Night Warriors
And Overlord was indeed awesome. I loved my minions
I have been tempted since the newest patch notes are amazing, but I just really need to wait until 2.0 comes around. I also very much agree to the Dreamfall games! You can get them on Steam!
Defintely people should play the Myst series, especially Riven, Exile and Revelations.
Grim Fandango is a must, too.
Baldur's Gate I/II for the PC and Planescape Torment are some of the greatest games of all time. Play them.
EDIT: I second Beyond Good and Evil.
It probably says something about me, and the estimations I have about you all, that I assume that everyone on this site has played Bladur's Gate 1 or 2.
I played and enjoyed Outland this past summer. I should give it another spin soon. What do you think modern game design has done to hold back the platformer, besides obviously making it an obsolete genre for most people? What did you think of LittleBigPlanet? I love the idea of it myself, but controlling sackboy is kind of joyless. Every time I get the urge to play it, I think of the annoying physics and just go and do something else. Oh, and you should really try Rayman Origins. I only played the demo but I heard the full game is just wonderful.
Answering thread:
EoFFers should play both Alpha Protocol and Dark Souls, two of my favourite games from the last two years. I think there's two dead threads for Dark Souls and that's about it. Come on people, I want to help you!
I've been hankering for a good PS1 RPG lately and BoF IV and S1 on PSN seem to be what I'm looking for. I played some of BoFIII over a weekend once when I was young, and I played Dragon Quarter a few years ago was iffy on it but now that I think back it's probably one of the best games I've ever played.Quote:
Originally Posted by Wolf
As for Suikoden, my only experience is with III which I didn't really enjoy and ended up trading in part way through.
I'm curious, what was your gripe with Suikoden III? I'm currently replaying through it myself and trying desperately to get back to finishing my stack of PS3 games instead of replaying through Wild ARMS and Xenosaga while I patiently await Xenoblade Chronicles. :D
I think I found it boring and slow, but I can't remember why. That was during one of my JRPG downswings, though. I really wish I didn't trade it in because I'm really looking for a quality game from that era that I haven't played.
Now there's a game I've been considering getting off the PS Store. I have the original discs of 2 and 3, but the first one still has that early Playstation charm and I never actually owned it. WA2 was way different in vibe, IIRC. The third one was closer to 1, but from what I remember kind of boring and drab for whatever reason. I never played 4 or 5 because they basically looked like completely different games than what I liked about the first three.Quote:
Wild ARMS
I'm guessing it has to do with the game being heavy on backtracking and forcing you to actually manually travel through towns and dungeons to reach places (which even the older games are guilty of doing as well, though a bit less annoying) which is especially notable because the dungeons are nothing to write home about, though they are thankfully short when you compare them to the dungeons maps of FFX and XIII by comparison. I've been actively trading and hunting down rare finds and fighting optional bosses in all three chapters for the three main characters, and doing all that without Viki's quick travel teloportation has balooned my gameplay time to nearly fifty hours despite the fact I just got to Chapter 4, which some would argue is when the actual overall plot begins.
The series is far from perfect and often the games suffer from Konami not giving them the same level of production value that Squenix would throw at one of their series, I mean the sprites in Suikoden 1 are fairly lifeless compared to FFIV's sprites if you can imagine that. Still, the series really does a fantastic job of building a very cohesive world that each new installment builds upon. Not to mention the stories will often deal with some rather mature themes, like how Suikoden III allows you to see the same conflict from the eyes of three different perspectives, which greatly changes how one would think of the very childish notion of war simply being "us vs. them". You now get to see how both sides are a bit desperate and not happy with the situatiosn they inflict on others. There is a lot of depth and lore as you explore the series and it is definetly one I feel you should play in order instead of just skipping around. Several characters return and new time players who start in the middle will miss the more subtle fans service and the gravity of the situation when certain characters show up. The gameplay also gets better, so in case you don't like how simple and basic Suikoden 1's system is, just know that it gets better as the series goes along, minus a simple bump in the road that is Suikoden IV.
I also stopped playing after WA3, partially cause WA3 was a bit of a letdown and also because I felt WA4 strayed too far away from the series roots by dropping the Wild West theme for heavy dystopian future theme. Still, alot of game were going that route at the time. 1 and 2 are the closest to simialrity, though 2 does some weird stuff with Force abilities and the character of Tim that really changes it up from the more simple Wild ARMS 1. WA3 was the readical departure with characters getting like one unique Force skill and actually making the guns standard weapons that need to be reloaded in battle. Not to mention the customization system is similar to the concept of the Esper/Materia/Junction system where you equip summons and the equipped summon gives you spells connected to it. It was an odd game that I have never really felt inclined to give it a second playthrough like it's predecessors.
It's because of the mix bag approach of the whole series that I wasn't as inclined to add them to my list, much like my feelings about Xenosaga which I also really enjoyed but understand most people don't care for that particular flavor of game. Though I guess I should add Wild ARMS 1 and 2 to my list as well, because they were both fairly fun old school style games.
I would recommend Sin and Punishment 2 to everyone. It's a really good game.