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Jesus egg huh. I'll take it.
This reminds me of another feature.
:cool: Easter Eggs
I'm going to echo what a lot of other people have mentioned and say customisation. Customising a town/village? I'm sold. Dying the colour of my armour and having the change be visible outside the equip screen? Sold. When it comes to little features that increase my love for a game by an unruly amount, customisation has to be it.
My ex would spend hours customizing characters or other things, even when the options weren't as intricate as something like Skyrim.
Do we consider story or writing to be a feature? If so, I'd have to go with that. I'll sit through some of the worst gameplay just to experience a worthwhile story.
I would not consider story a small thing, nor would I consider its effect on the value of a game to be disproportionately massive. :|
I should have elaborated a bit more. I mean in cases where the story is mostly implied or hinted at by things such as easter eggs. Games like Limbo, Left 4 Dead 2, or the Trials HD riddle.
I would love to play a game in which the character doesn't need to change their base weapon to increase their stats (like in Legend of Dragoon) but can be changed for aesthetic purposes and even customized in a smithery to make it unnecessarily pretty for mere preference alone. Some people don't like being relegated to a single weapon but that's all about aesthetics as well more than usually so having a system to save multiple templates so that you don't have to go back and spend hours designing your weapon would be awesome in and of itself. Also, weapon changes could be necessary for job class changes (trading a sword for a spear).
I know with my PSP Go, the system had a save state function and it would automatically create one when the battery runs out - it wasn't just sleep mode. Was this feature not on the regular models?
I assumed this is how it works on Vita as it won't let you power back on the system. I assume you'd have to let it go uncharged for quite a long time before it lost that information.
I've never thought about that before.
One simple feature makes DayZ what it is. When you die, you are dead. There are no second chances or lives.