I think tabata said it was like Red dead redemption(hey at least it isn't a series of hallways). And who was at Square that said "You can go to the Montains"?
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One of the many things I would like to see would be the method of earning summons like in FFXII where you had to go off to a remote location, do some side-quest, and then face the beast and win in order to have them as part of your crew. Love this method instead of just finding an item and it's a summon, or someone gifting you it.
Yes I would much prefer side quests to find the summons (like FFXII or going all the way back to FFIV) rather than they all being story-related fights (like FFXIII).
With the focus on exploration in this game it would be really cool to randomly discover a hidden area that contains a new summon!
Really, I'm just excited to see the fruits of Nomura's "passion project". Like, what has he been pouring into this for the past couple years? Tabata seems to be trying very hard to stick to Nomura's vision, so we'll see.
Extremely interesting optional bosses just chilling on the 'world map' that are a nightmare to defeat.
I hope to see this game released on Steam at the same time that it's released on consoles.
They should make it so you could navigate by the stars, or some game should do this...
There are games where you can technically do this, though none that use it as a mechanic built into the game that I know of.
Most of the games where you can do that also have detailed maps that make it unnecessary. I did sometimes use the sky to help me navigate in FFXI when I'd get mixed up from fighting and not want to pull up the map.
A true survival game where you have a compass and the stars and have to make your way through some woods/mountains/desert could be interesting. There are games that have moments of this kind of thing, but I mean a game entirely focused on it. Maybe there's already a game like that and I don't know about it, in which case I'd love to hear about it.
5000 gils on the Adamantoise.
It'll take you 15 actual hours to beat the Adamantoise so you may wanna save him for later...
I'd like to travel way far out on the world map and find a small town that has absolutely nothing to do with plot whatsoever. You can talk to a couple of NPC and explore the town which has a relaxing piece from the score. All I need to find in this middle of nowhere location is a treasure or two, and possibly an item shop with a unique item.