Either way I'd probably still get it. Awakening kicked ass and it is cool that they are evolving the series rather than just making a few tweaks to the same formula.
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Either way I'd probably still get it. Awakening kicked ass and it is cool that they are evolving the series rather than just making a few tweaks to the same formula.
From what I've dabbled in with the series previously, I believe they were generally "more of the same" up until the DS game that went unreleased in America which first introduced the character creation and stuff. I know there were some minor tweaks here and there throughout the series, but nothing as drastic as what they're doing these days. Character creation, choices in the story, completely separate stories, voice acting, casual mode, tag-team support mode stuff. It's all great and I'm glad they're starting to take risks, and be a lot more creative. I think how cookie-cutter it used to be was part of what turned me off back in the GBA days
This is quite true. It's actually part of why I'm upset at the backlash If has been receiving from the most hardcore Fire Emblem fans.
The developers have said in several interviews that they felt stifled by the confines that the series had laid on them. They had wanted to branch out and try new things for a while, but couldn't. Heck, that's the entire reason Revelation of the Illusion #FE exists. When they received their ultimatum with Awakening, they decided to actually make some huge changes (like Pair Up, revamped supports, revamped skills, etcetera). Sure, they didn't all work, but it was such a breath of fresh air for the series that it really breathed new life into it.
With Awakening's success, they're going even further with If. They're introducing town building and resource management on a scale never seen before. They're introducing new ways to interact with characters, and with other players. They're adding more depth to the story and more personality to both sides of the conflict. They're trying ways to change weapon usage to be more intuitive and have better flow overall. All of these changes probably won't work out either. But they'll give the series more room to grow and evolve going forward.
This isn't the developers selling out to reach a more mainstream audience, this is the developers spreading their wings and trying ideas they've had, but could never put in before. And, at its heart, the game is still Fire Emblem. It still has that spark that makes the games special.
I'd love to tell the story, because it is a story that is EVERYTHING that I love about Nintendo.
When Intelligent Systems got ready to make the next Fire Emblem game, they were given an ultimatum by Nintendo. The series had been flagging in sales, and it had not been doing as well as it needed to. Nintendo gave it a sales goal to reach. If the new game didn't sell at least 250,000 copies, the series was going to be ended.
They made it everything that they wanted Fire Emblem to be. They worked their best to bring in as many solid mechanics, changes, and updates as they could to the systems. And Nintendo did NOT give up on Fire Emblem either. They pushed the game. They cross promoted it with Shin Megami Tensei IV, they backed it with Nintendo Direct presentations, web adverts, highlighting it in the E-Shop, everything they could.Quote:
Truth be told, sales are dropping. The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we’d stop working on the saga. I remember when I came back from the meeting and told the team ‘My God, what are we gonna do?! The end has come!’. Our reaction was clear: if this was going to be the last Fire Emblem, we had to put everything we always wanted to include.
And the result is a game that completely reinvigorated a dying franchise. It sold more than enough, just in Japan, to meet the mark. Around the world it has hit something like 2 million copies, last I checked. It added so many new mechanics that the series has room to breath, and grow, and it keeps the games coming, for all the fans, and all the new players who haven't gotten to experience this lovely series.
Also, my Lucina amiibo arrived today, so I have all four of the Fire Emblem amiibo so far. Yay!
https://kantopia.files.wordpress.com...ranslatej1.jpg
New translation of the official website, for those interested. It mentions some new minor stuff, such as Hoshido and Nohr having different classes available. Hoshido's soldiers are a little more traditionally Japanese, while Nohr's are more in keeping with the unit design of the previous games of the series.
https://41.media.tumblr.com/c6a45304...s07oo4_400.jpg
If you enjoyed Hubba Tester on Awakening, you'll be happy to know that it is returning. :D
This really makes me want to play Awakening and finally accomplishing beating it and getting it out of the way. But I just don't know if I can handle the grind. I may have to resort to watching YouTube playthroughs or something. Which is extremely sad..
I was able to get Robin by waiting at GameStop 3.5 hours early on 5/27, and picked up the extra stock they were shipped (only one Robin, and no Lucina). I managed to get Lucina that same day during the Amazon half hour sale.
I hope they do get their distribution problems sorted out, though. Because they are crippling the entire amiibo system, even as more and more games are having fun and unique uses for them.
Although I will say that Robin and Lucina have been seen on EBay for more reasonable prices than most of the exclusives. $30 apiece is nothing compared to the $70 apiece that I've seen Greninja or Meta Knight going for.
The prices on Amazon are pretty reasonable when it comes to Amiibo. I found a Little Mac Amiibo for under $30. :D
Anyway, back to Fire Emblem. I'm really disappointed to know that this game won't see a Western release this year. :( Severely disappointed about this!
plus 20 bucks for shipping to norway
i hate the whole amiibo deal because obviously they are profitable enough to make, but nintendo, as usual, drops the ball and lets third parties earn the money they could have gotten
http://www.reddit.com/r/amiibo/comme...preorders_jpn/
PlayAsia will have Japanese Marth, Ike, Lucario, Meta Knight, Lucina, Robin, Ness, Charizard, and Toon Link available for preorder for $19.99 plus shipping ($7.90) starting June 4th, 3:00 AM GMT/UTC. That's June 3rd, 11:00 PM EST or 8:00 PM PST.
If you guys want the Fire Emblem amiibo for a relatively decent price, that's not too bad at $27.89 (about double), considering how much they'd be normally.
Edit: Two hours to go until these preorders become available.
As a casual Nintendo connoisseur and not at all a legitimate fan by any stretch of the imagination, I am not paying double the retail value on a novelty. So I'll just continue to scowl at them for their incompetence
It's a $12.99 toy. Maybe 3 dollars shipping. So anything over like $20 total is ridiculous to me. I'll never have a use for them anyway. I just want to put them on a shelf
I love how they're perfectly fine to let scalpers make massive profits out of their actual physical products, but they completely screw youtubers over 15 seconds of freely distributed press release footage in a ten minute video and take a claim on the whole video to monetize it
YouTubers should be selling amiibos
Speaking of which, I had planned to mostly buy Nintendo products used in the future because of their shady business practices. I may have to make an exception with FE:If because I support the developers, even though I practically hate the publisher anymore